每个库需在且仅在一个 .c/.cpp 文件中定义 LIBNAME_IMPLEMENTATION 后再包含头文件,否则链接会失败;OGG 支持依赖 stb_vorbis 包装,需确认该依赖可用;部分头文件已废弃并迁移到 cute_headers_deprecated 仓库,选库时注意版本
cute_headers
RandyGaul活跃维护一堆单文件、零依赖的跨平台 C/C++ 头文件库,涵盖音频、碰撞检测、压缩、数学和 PNG 解码等,方便直接拖进游戏项目里用。
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
#define LIBNAME_IMPLEMENTATION
#include "libname.h"README 未说明
一组无依赖的单文件 C/C++ 头文件库,覆盖碰撞检测、网络、音频、贴图等游戏常用底层功能
一堆单文件、零依赖的跨平台 C/C++ 头文件库,涵盖音频、碰撞检测、压缩、数学和 PNG 解码等,方便直接拖进游戏项目里用。
核心能力
- 每个库都是单文件头文件,直接复制进项目即可使用
- 用 LIBNAME_IMPLEMENTATION 宏在单个编译单元中生成实现
- 提供 2D 碰撞检测、射线与形状扫描
- 内置 UDP 可靠层与安全方案的游戏网络库
- 加载 Tiled JSON 地图与 .aseprite 文件
容易踩的坑
暂无 release 数据(可能没有发版,或尚未同步)。
用户点评
登录用户的真实使用记录,可按版本和硬件筛选还没有人点评。第一个说出真实体验的人最有价值。
cute_headers
Various single-file cross-platform C/C++ headers implementing self-contained libraries.
| library | description | latest version | language(s) |
|---|---|---|---|
| cute_c2 | 2D collision detection routines on primitives, boolean results and/or manifold generation, shape cast/sweep test, raycasts | 1.10 | C/C++ |
| cute_net | Networking library for games requiring an optional reliability layer over UDP with a baked in security scheme | 1.03 | C/C++ |
| cute_tiled | Very efficient loader for Tiled maps exported to JSON format | 1.07 | C/C++ |
| cute_aseprite | Parses .ase/.aseprite files into a compact and convenient struct collection | 1.04 | C/C++ |
| cute_sound | Load/play/loop (with plugin)/pan WAV + OGG (stb_vorbis wrapper for OGG) in mono/stereo, high performance custom mixer, music + crossfade support | 3.0 | C/C++ |
| cute_png | load/save PNG, texture atlas compiler, DEFLATE compliant decompressor, LZ77 compressor | 1.06 | C/C++ |
| cute_spritebatch | Run-time 2d sprite batcher. Builds atlases on-the-fly in-memory. Useful to implement a sprite batcher for any purpose (like 2D games) for high-performance rendering, without the need to precompile texture atlases on-disk. | 1.08 | C/C++ |
| cute_sync | Collection of practical synchronization primitives, including read/write lock and threadpool/task system | 1.02 | C/C++ |
| cute_tls | Create a TLS connection to a website over TCP, useful for HTTPS requests. | 1.02 | C/C++/Obj-C |
How to Use
Generally these headers do not have dependencies and are intended to be included directly into your source (check each header for specific documentation at the top of the file). Each header has a LIBNAME_IMPLEMENTATION symbol; add this to a single translation unit in your code and include the header right after in order to define library symbols. Just include the header as normal otherwise.
Examples and Tests
Some headers also have example code or demos. In this repo just look for the corresponding examples or tests folders. The example folders are particularly useful for figuring out how to use a particular header.
Contact
Here's a link to the discord chat for cute_headers. Feel free to pop in and ask questions, make suggestions, or have a discussion. If anyone has used cute_headers it would be great to hear your experience! https://discord.gg/2DFHRmX
Another easy way to get a hold of me is on twitter @randypgaul.
FAQ
- What's the point of making a single file? Why is there implementation and static functions in the headers?
Including these headers is like including a normal header. However, to define the implementation each header looks something like this:
// Do this ONCE in a .c/.cpp file
#define LIBNAME_IMPLEMENTATION
#include "libname.h"
// Everywhere else, just include like a typical header
#include "libname.h"
This will turn the file into a header + c file combo, one time. The point of this is: A) handling the header or sending it to people is easy, no zip files or anything just copy and paste a single file; B) build scripts are a pain in the ass, and these single-file libs can be integrated into any project without modifying a single build script.
- Doesn't writing all the code in a header ruin compile times?
The stigma that header implementations slow compile time come from inline'd code and template spam. In either case every single translation unit must churn through the header and place inline versions of functions, or for templates generate various type-specific functions. It gets worse once the linker kicks in and needs to coalesce translation units together, deleting duplicated symbols. Often linkers are single-threaded tasks and can really bottleneck build times.
A well constructed single-file header will not use any templates and make use of inline sparingly. Additionally well constructed single-file headers use a #define to place implementation (the function definitions and symbols) into a single translation unit. In this way a well crafted single-file header is pretty much the best thing a C compiler can come across, as far as build times go. Especially when the header can optionally #define out unneeded features.
- Aren't these header only libraries just a new fad?
I personally don't really know if it's a fad or not, but these files aren't really just headers. They are headers with the .C file part (the implementation) attached to the end. It's two different files stuck together with the C preprocessor, but the implementation part never shows up unless the user does #define LIB_IMPLEMENTATION. This define step is the only integration step required to use these headers.
Unfortunately writing a good header library is pretty hard, so just any random header lib out there in the wild is probably not a good one. The STB and RJM are pretty good header libs, and are a good reference to get an idea at what a good header lib looks like. Mattias Gustavsson has my favorite collection of headers.
- What is the license?
Each lib contains license info at the end of the file. There is a choice between public domain, and zlib.
- I was looking for a header I've seen before, but it's missing. Where did it go?
Some of the unpopular or not so useful headers became deprecated, and live here now.
- *Do you have any higher level libraries? These seem a bit too low-level.
The cute headers are indeed rather low-level. They solve specific problems. If you're looking for a higher level game creation framework I suggestion trying out Cute Framework, a 2D game creation framework built largely on-top of the various low-level cute headers seen here.