README 内容极少,构建与依赖说明需查阅官网或源码仓库
README 未提供安装命令,请从 http://desmume.org/download 下载README 未说明
DeSmuME 是一个 Nintendo DS 模拟器,让你在电脑上运行 NDS 游戏
用 C++ 实现的 Nintendo DS 模拟器,能在电脑上运行 NDS 游戏,支持 ARM 架构指令模拟,适合怀旧玩家和模拟器开发者。
核心能力
- 模拟 Nintendo DS 掌机运行游戏
- 提供官方下载页面获取构建版本
- 通过 AppVeyor CI 构建 Windows 版本
容易踩的坑
- release_0_9_13Release 0.9.13最新正式版2022-05-23 · 2022-05-23 10:02 UTC
In this version we have added support for high-resolution 3D rendering. Try the new "GPU Scaling Factor" feature to increase the 3D resolution beyond the native resolution of 256x192 pixels. Also, the Cocoa frontend sees continued radical enhancements and while the Windows frontend sees some new incremental enhancements.
- release_0_9_9a2019-03-25 · 2019-03-25 23:24 UTC
查看更新说明
Release 0.9.9a is a maintenance and hacks release of a very old branch. For the actual "latest release" go to http://desmume.org/download/
This release adds the ability to embed microphone sample files into movies. Movie format has changed, although the emulation core is the same, so movie sync is not affected.
- To embed a sample into the movie, go to Config - Microphone Settings, check Use Microphone Sample, select a wav file, and then start recording a new movie.
- To embed a series of samples, use the same base name for all of them, and to each of them add incrementing index starting with 0 and separated with an underscore, up to 255 sample files total. Example:
sample_0.wav...sample_254.wav. Alternatively, just name the files after digital indexes. Example:0.wav...254.wav. Then select the 0th file in the series in the Microphone Settings, and all the other files will be loaded automatically. - To select the needed sample, use the hotkeys for Mic Next Sample and Mic Prev Sample. Index of the currently selected sample is recorded at the corresponding movie frames.
用户点评
登录用户的真实使用记录,可按版本和硬件筛选还没有人点评。第一个说出真实体验的人最有价值。