- 探索性建模:用自然语言快速试造型和材质组合,比每次改 bpy 脚本再重跑省掉编辑-执行循环,适合前期找方向而不是出最终资产
- 批量场景变体:需要按参数生成几十个近似场景做对比时,让模型调对象增删和材质接口,比手写参数化脚本更省事,但结果一致性要自己兜底
- 教学或演示:把建模步骤拆成对话,让不熟 Blender 的人也能改场景,代价是操作粒度受限于插件暴露的接口
- 已有 Blender 工作流的增量接入:本机 Blender 常开、只加一个 MCP 客户端时接入成本最低,换成纯脚本方案则要自己维护 socket 层
mcp-for-blender
ahujasidMIT活跃维护 有专家点评让任意大模型通过 MCP 协议直接操控 Blender 建模的社区插件,用自然语言就能驱动 3D 创作流程。
Community plugin to control Blender 3D with any LLM of your choice. Not affiliated with the official Blender Foundation.
专家点评
上手难度:进阶更新于 2026-11-11让 LLM 通过 MCP 直接操作本机 Blender 场景,替代手写 bpy 脚本做重复建模
适用场景
踩坑
- 从图形界面启动的 MCP 客户端不继承终端 PATH,会报 spawn uvx ENOENT;用 Claude Desktop、Cursor 这类 GUI 客户端时基本必撞,要手动填 uvx 绝对路径
- 只能同时跑一个 MCP 服务端实例,Cursor 和 Claude Desktop 同时开会互相抢;多客户端并行是常见误用
- 安装脚本要求用官方安装器装 uv 而非 pip install uv,且 Docker 只跑服务端、Blender 必须在本机;想全容器化部署的会卡在这里
- issue 里反复出现的是「用 LLM API 而非 Claude 网页版」和遥测默认开启的争议,说明非 Claude 客户端路径和隐私配置是社区持续追问的点,README 层面没给出完整答案
同类对比
纯脚本路线用 bpy + 自建 socket/HTTP 层,可控性更高但没现成 MCP 协议适配;若只需要离线批量生成而非交互式操作,直接用 Blender Python 脚本或 Hunyuan3D 这类生成模型更合适
curl -LsSf https://www.mcp-for-blender.com/install.sh | sh
uvx mcp-for-blender setupREADME 未说明显存或 GPU 要求;需本机安装 Blender 3.0 或更新版本,以及 Python 3.10 或更新版本
项目说明
由 README 自动翻译提炼把 Blender 接到任意 LLM 的 MCP 插件,用自然语言驱动 3D 建模与场景操作
让任意大模型通过 MCP 协议直接操控 Blender 建模的社区插件,用自然语言就能驱动 3D 创作流程。
核心能力
- 通过基于 socket 的服务端实现 Claude 与 Blender 双向通信
- 用提示词创建、修改和删除 3D 对象
- 应用与修改材质和颜色
- 支持视觉验证建模结果
- 一条命令自动配置 MCP 客户端并安装 Blender 插件
容易踩的坑
必须先安装 uv,且要用官方安装器而不是 pip install uv;从图形界面启动的 MCP 客户端不继承终端 PATH,可能报 spawn uvx ENOENT,需填 uvx 绝对路径;只能同时运行一个 MCP 服务端实例,不要 Cursor 和 Claude Desktop 同时开;用 Docker 时容器只跑 MCP 服务端,Blender 仍需在本机运行
暂无 release 数据(可能没有发版,或尚未同步)。
用户点评
登录用户的真实使用记录,可按版本和硬件筛选还没有人点评。第一个说出真实体验的人最有价值。
formerly blender-mcp — the PyPI package is now mcp-for-blender.
Existing setups keep working; no config change is required. Read more
Disclaimer: This is a third-party integration and not made by Blender
Prompt-assisted 3D modeling, scene creation, and manipulation — driven by AI.
Supporters
All supporters: Support this project
Quickstart
Note: the PyPI package
blender-mcpis nowmcp-for-blender. Existing setups keep working —uvx blender-mcpstill runs the server and no config change is required. New installs should usemcp-for-blender. What changed and why
One command sets up your AI apps and the Blender addon:
macOS / Linux
curl -LsSf https://www.mcp-for-blender.com/install.sh | sh
Windows (PowerShell)
irm https://www.mcp-for-blender.com/install.ps1 | iex
From Command Prompt instead: powershell -c "irm https://www.mcp-for-blender.com/install.ps1 | iex"
Prefer not to run a script, or Windows Defender blocked it? Install uv with winget, open a new terminal, then run setup:
winget install --id=astral-sh.uv -e
uvx mcp-for-blender setup
Already have uv? Run uvx mcp-for-blender setup instead.
It installs uv if needed, finds the MCP clients on your machine (Claude Desktop, Claude Code, Codex, Cursor, VS Code, Devin Desktop/Windsurf, OpenCode, Antigravity), and lets you pick which to set up. Then it installs the Blender addon and enables it. Your existing config is kept: it only adds a blender entry and saves a .bak of each file it changes.
Then fully quit and reopen your AI app (on Windows, quit it from the system tray), open Blender, and ask it to build something. The addon starts its server when Blender opens.
Three steps: install uv, point your MCP client at the server, install the Blender addon.
1. Install uv
# macOS
brew install uv
# Linux
curl -LsSf https://astral.sh/uv/install.sh | sh
# Windows
winget install --id=astral-sh.uv -e
# or, with uv's installer
powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"
Warning: Do not proceed before installing uv. Use the official installer — not
pip install uv.
2. Add the MCP server to your client
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["mcp-for-blender"]
}
}
}
claude mcp add blender uvx mcp-for-blender
codex mcp add blender -- uvx mcp-for-blender
See MCP Client Setup below for per-client instructions and one-click install buttons.
3. Install the Blender addon
uvx mcp-for-blender install-addon
Then in Blender: Edit → Preferences → Add-ons → enable Interface: MCP for Blender.
4. Connect
The addon starts its server when Blender opens. To check, press N in the 3D viewport → open the MCP for Blender tab (click Start MCP Server if it isn't running). That's it — ask Claude to build something.
Note: Only run one instance of the MCP server (either Cursor or Claude Desktop), not both.
Table of Contents
- Quickstart
- Features
- Premium
- Components
- Installation
- MCP Client Setup
- Installing the Blender Addon
- Upgrading (existing users)
- Usage
- Persistent API Credentials
- Troubleshooting
- Technical Details
- Limitations & Security Considerations
- Telemetry Control
- Feedback
- Contributing
- Disclaimer
- Star History
Features
| Two-way communication | Connect Claude AI to Blender through a socket-based server |
| Object manipulation | Create, modify, and delete 3D objects in Blender |
| Material control | Apply and modify materials and colors |
| Visual verification | Multi-angle, camera, wireframe, X-ray and animation-strip views, plus renders, so the AI checks its own work |
| Code execution | The AI writes Blender Python directly |
| Asset & model generation | Poly Haven assets, Sketchfab models, Poly Pizza low-poly models, and AI-generated 3D models via Meshy, Tripo, Hyper3D Rodin and Hunyuan3D |
Premium
Generate AI 3D models (Meshy, Hunyuan3D, Tripo, Hyper3D Rodin) straight into Blender without bringing your own API keys. More details
Components
The system consists of two main components:
- Blender Addon (
addon.py) — a Blender addon that creates a socket server within Blender to receive and execute commands - MCP Server (
src/blender_mcp/server.py) — a Python server that implements the Model Context Protocol and connects to the Blender addon
Installation
Automatic setup
The quickest way is the one-line installer. It installs uv, configures your MCP clients, and installs and enables the Blender addon:
# macOS / Linux
curl -LsSf https://www.mcp-for-blender.com/install.sh | sh
# Windows (PowerShell)
irm https://www.mcp-for-blender.com/install.ps1 | iex
Already have uv? Run uvx mcp-for-blender setup instead. On Windows, winget install --id=astral-sh.uv -e installs uv without running a script. See Quickstart for what it changes. The rest of this section covers manual setup.
Prerequisites
- Blender 3.0 or newer
- Python 3.10 or newer
- uv package manager
macOS
brew install uv
Windows
winget install --id=astral-sh.uv -e
Then open a new terminal so it's on your PATH. Or use uv's installer:
powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"
Then add uv to the user path in Windows (you may need to restart Claude Desktop after):
$localBin = "$env:USERPROFILE\.local\bin"
$userPath = [Environment]::GetEnvironmentVariable("Path", "User")
[Environment]::SetEnvironmentVariable("Path", "$userPath;$localBin", "User")
Linux
curl -LsSf https://astral.sh/uv/install.sh | sh
It lands in ~/.local/bin — open a new shell so it's on your PATH.
Otherwise, installation instructions are on their website: Install uv
On every OS, use uv's official installer above — not pip install uv, which may not create the uvx command and can hide uv inside an environment your client can't see.
Warning: Do not proceed before installing uv.
Make your client find uvx
MCP clients started from a GUI (Claude Desktop, Cursor, VS Code from the Dock/Start menu) do not inherit your terminal's PATH, so a bare "command": "uvx" can fail with spawn uvx ENOENT even though uvx works in your terminal. If that happens:
- Find uvx's full path —
which uvx(macOS/Linux) orwhere uvx(Windows) — and use it as"command", e.g./opt/homebrew/bin/uvxorC:\Users\<you>\.local\bin\uvx.exe. - On Windows you can instead wrap it:
"command": "cmd", "args": ["/c", "uvx", "mcp-for-blender"]. - After any PATH or config change, fully quit and relaunch the client (Windows: quit from the system tray, not just the window; macOS: Cmd+Q).
Pin the Python version
Avoid conda / pyenv / version conflicts.
uv chooses which Python runs the server. On machines with conda (auto-activated base), pyenv, or asdf — or with a newer CPython release that some dependencies do not have wheels for yet — uv can grab an interpreter that makes installation fail. Pin Python 3.11 and prefer uv-managed interpreters to avoid using whatever is on your PATH:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["--python", "3.11", "mcp-for-blender"],
"env": { "UV_PYTHON_PREFERENCE": "only-managed" }
}
}
}
--python 3.11 still satisfies this package's requires-python >=3.10, and UV_PYTHON_PREFERENCE=only-managed keeps uv from selecting conda, pyenv, asdf, or system Python first. (The repo's .python-version is only a hint for contributors and does not affect uvx.)
If a previous failed attempt keeps replaying after a fix, clear the cache:
uv cache clean mcp-for-blender blender-mcp && uvx --refresh mcp-for-blender
Install without uv
On locked-down machines you can skip uvx entirely with pipx, then point your client at the installed command:
pipx install mcp-for-blender
pipx ensurepath # then restart your shell / client
Use the resulting absolute path as "command" (find it with which mcp-for-blender / where mcp-for-blender) and omit args.
Run with Docker
You can run the MCP server in a container instead of installing it. Blender itself still runs on your machine — the container only hosts the MCP server, which connects out to the Blender addon.
Build the image from the repo root:
docker build -t mcp-for-blender .
Then point your MCP client at it (the -i flag is required — the server talks to the client over stdin/stdout):
{
"mcpServers": {
"blender": {
"command": "docker",
"args": ["run", "-i", "--rm", "mcp-for-blender"]
}
}
}
The image defaults to BLENDER_HOST=host.docker.internal, which reaches the host's Blender out of the box with Docker Desktop on macOS and Windows.
On Linux, host.docker.internal doesn't exist and the addon only listens on localhost, so use host networking instead:
{
"mcpServers": {
"blender": {
"command": "docker",
"args": ["run", "-i", "--rm", "--network=host", "-e", "BLENDER_HOST=localhost", "mcp-for-blender"]
}
}
}
To enable safe mode in the container, add "-e", "BLENDER_MCP_SAFE_MODE=1" to args.
Environment Variables
The following environment variables can be used to configure the Blender connection:
| Variable | Default | Description |
|---|---|---|
BLENDER_HOST | localhost | Host address for Blender socket server |
BLENDER_PORT | 9876 | Port number for Blender socket server |
BLENDER_MCP_SAFE_MODE | off | Set to 1 to validate scripts before they run in Blender (see below) |
BLENDER_MCP_APPS | auto | Set to 1 to force the inline viewport app on for clients that support MCP Apps without advertising it (the Codex plugin sets this) |
BLENDER_MCP_OPENAI_FORMS | auto | Set to 1 to force the thumbnail asset pickers on (the Codex plugin sets this) |
Example:
export BLENDER_HOST='host.docker.internal'
export BLENDER_PORT=9876
You can also pass the connection as CLI flags, which take precedence over the environment variables. This is handy for running several Blender instances side by side, since each MCP client entry can point at a different port with plain arguments instead of env vars:
uvx mcp-for-blender --port 9877
In an MCP client config that means a second entry differing only in args:
{
"mcpServers": {
"blender": { "command": "uvx", "args": ["mcp-for-blender"] },
"blender-b": { "command": "uvx", "args": ["mcp-for-blender", "--port", "9877"] }
}
}
Each instance needs its own port set in the Blender addon panel to match.
Note: the addon's socket server has no authentication or encryption, so anyone who can reach that port can run Python inside Blender. Keep it on
localhostunless you are on a trusted network, and prefer an SSH tunnel over pointing--host/BLENDER_HOSTat a remote machine directly.
Safe mode
By default, the AI can run any Python code in Blender. Set BLENDER_MCP_SAFE_MODE=1 to check every script before it runs and block risky code — things like reading or writing files directly, running other programs, accessing the network, or installing code that keeps running after the script ends. Normal Blender work (modeling, materials, rendering, saving, import/export) still works. Blocked scripts are sent back to the AI with the reason, so it can try again with a corrected version.
MCP Client Setup
Claude for Desktop
Watch the setup instruction video (assuming you have already installed uv)
Go to Claude → Settings → Developer → Edit Config → claude_desktop_config.json and include the following:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": [
"mcp-for-blender"
]
}
}
}
Use the Claude Code CLI to add the MCP for Blender server:
claude mcp add blender uvx mcp-for-blender
Codex
The Codex CLI, desktop app, and IDE extension all share the same config file (~/.codex/config.toml), so setting the server up once covers all three.
Codex plugin (recommended)
The plugin adds a live viewport inline in the chat (click an object to attach it to your next message), thumbnail pickers for Poly Haven, Sketchfab and Poly Pizza, and @-mentions for scene objects, materials and collections. It isn't in the Codex plugin directory yet, so add it from this repo:
git clone https://github.com/ahujasid/blender-mcp.git
codex plugin marketplace add ./blender-mcp/integrations/codex
Then restart Codex, install MCP for Blender from the plugins directory, and ask it to use MCP for Blender in chat. Once it's running, the viewport opens in a side panel next to the conversation:

Plain MCP server
Register the server with the Codex CLI:
codex mcp add blender -- uvx mcp-for-blender
Or add it by hand to ~/.codex/config.toml (or $CODEX_HOME/config.toml):
[mcp_servers.blender]
command = "uvx"
args = ["mcp-for-blender"]
Or in the Codex desktop app: Settings → MCP servers → Add server → name it blender, pick STDIO, enter uvx mcp-for-blender as the command, then Save and restart. If the app can't find uvx, use its full path instead — see Make your client find uvx.
Check it registered with codex mcp list — the blender server should show as enabled. The tools become available the next time you start Codex.
To set environment variables (e.g. a non-default Blender host/port), pass --env KEY=VALUE flags to codex mcp add, or add them in the config file:
[mcp_servers.blender]
command = "uvx"
args = ["mcp-for-blender"]
env = { BLENDER_HOST = "localhost", BLENDER_PORT = "9876" }
Cursor
macOS — go to Settings → MCP and paste the following:
- To use as a global server, use the "add new global MCP server" button and paste
- To use as a project-specific server, create
.cursor/mcp.jsonin the root of the project and paste
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": [
"mcp-for-blender"
]
}
}
}
Windows — go to Settings → MCP → Add Server, add a new server with the following settings:
{
"mcpServers": {
"blender": {
"command": "cmd",
"args": [
"/c",
"uvx",
"mcp-for-blender"
]
}
}
}
Note: Only run one instance of the MCP server (either on Cursor or Claude Desktop), not both.
Visual Studio Code
Prerequisites: Make sure you have Visual Studio Code installed before proceeding.
OpenCode
{
"mcp": {
"blender-mcp": {
"type": "local",
"command": ["uvx", "mcp-for-blender"],
"enabled": true,
"environment": {
"BLENDER_HOST": "localhost",
"BLENDER_PORT": "9876"
}
}
}
}
Antigravity
{
"mcpServers": {
"blender-mcp": {
"command": "uvx",
"args": ["mcp-for-blender"],
"env": {
"BLENDER_HOST": "localhost",
"BLENDER_PORT": "9876"
}
}
}
}
Installing the Blender Addon
uvx mcp-for-blender setup(see Quickstart) does all of this, including enabling the addon. The steps below are for doing it by hand.
1. Recommended — from a terminal, run:
uvx mcp-for-blender install-addon
This copies the addon into your Blender addons folder as blender_mcp.py. It prints where it wrote to, and keeps a .bak of any file it replaces.
Optional:
uvx mcp-for-blender addon-pathslists detected Blender addons folders. Override the destination withBLENDERMCP_ADDONS_DIR=/path/to/scripts/addons.
2. Open Blender
3. Go to Edit → Preferences → Add-ons
4. Enable Interface: MCP for Blender (search "MCP for Blender"). If it doesn't appear yet, click Install… and select the copied blender_mcp.py / addon.py, or restart Blender.
5. Manual alternative — if the command above can't find your Blender install, or you prefer doing it by hand: download addon.py from this repo → in Blender, Edit → Preferences → Add-ons → Install… → select the downloaded addon.py → enable it.
Then open the MCP for Blender tab in Blender's sidebar (press N in the 3D viewport) and click Start MCP Server. See Starting the Connection below.
Upgrading (existing users)
For newcomers, go straight to Quickstart. For existing users, see below.
1. Run:
uvx mcp-for-blender@latest update
This updates the MCP server (refreshing uv's cached copy, or upgrading a uv tool install) and every installed copy of the Blender addon, keeping a .bak of each file it replaces. It never downgrades an addon that's newer than the release, and leaves alone a copy you've edited locally. Add --dry-run to see what it would change first.
Use
@latestthe first time: releases older than 2.1.7 don't have theupdatecommand, and uvx may still have one of those cached.
2. Restart your MCP client (Claude Desktop, Cursor, ...) so it starts the new server.
3. In Blender: restart it, or Preferences → Add-ons → disable and re-enable Interface: MCP for Blender, then click Start MCP Server again.
If a client is still set up with the old blender-mcp package name, update says so; uvx mcp-for-blender setup switches it over.
Note: the MCP server never modifies your Blender addon files on its own. When it starts, it checks whether the installed addon is behind the bundled copy and logs how to update;
updateandinstall-addonare what actually write. Trajectory capture still works on older loaded addons via anexecute_codefallback.
Usage
Starting the Connection

- In Blender, go to the 3D View sidebar (press N if not visible)
- Find the MCP for Blender tab
- Turn on the checkboxes you'd like to use (see more under Capabilities below)
- Click Connect to Claude
- Make sure the MCP server is running in your terminal
Using with Claude
Once the config file has been set on Claude, and the addon is running on Blender, you will see a hammer icon with tools for MCP for Blender.
![]()
Capabilities
The AI writes Blender Python itself for modelling, layout, materials, animation, rigging and retopology. The MCP adds what Python can't do on its own, as nine tools:
| Tool | What it's for |
|---|---|
execute_blender_code | Run Python in your live Blender |
look | See the result from the viewport, camera, angles (auto-framed multi-view sheet, any direction) or frames (animation strip), drawn solid, material, rendered, wireframe or xray; or show a render or image file |
get_scene_info | Compact scene summary, one line per object with the fields you pick (placement, materials, topology, weights, ...); drill in with root or query |
generate_3d | One call to generate and import a model with Tripo, Hunyuan3D, Hyper3D Rodin or Meshy. Premium generators are preferred automatically |
search_assets / import_asset | Poly Haven HDRIs, textures and models, Sketchfab models, Poly Pizza low-poly models |
get_addon_status | Blender version, addon version, and which libraries and generators are switched on |
disable_telemetry, record_trajectory_feedback | Data collection controls |
Hunyuan3D on Tencent Cloud (Official API mode)
Which Tencent Cloud service the addon must call depends on where your account lives:
| Account | Service the addon calls | Region | Sidebar toggle |
|---|---|---|---|
| Mainland (cloud.tencent.com) | AI3D 3.0 (ai3d, version 2025-05-13) | ap-guangzhou | leave International (Pro) account off (default) |
| International (tencentcloud.com), Hunyuan-to-3D (Professional) | hunyuan, version 2023-09-01, PBR enabled | ap-singapore | tick International (Pro) account |
International credentials sent to the mainland endpoint fail with AuthFailure.SignatureFailure or
ResourceUnavailable, so tick the toggle when your SecretId/SecretKey come from tencentcloud.com.
The toggle sits under Tencent Hunyuan 3D → Official API in the sidebar.
Tripo
Tripo generates textured 3D models from a text prompt or a reference image.
It runs through Premium with no key, or on your own Tripo API key.
Through Premium, text uses your default quality and an image counts as one high-quality generation.
Get a Tripo API key.
Tick Tripo under AI Model Generation in the sidebar, choose a Model, and paste the key.
For a tripo3d.com (China) account, set Tripo Domain to .com in the add-on preferences.
Meshy
Meshy generates textured 3D models from a text prompt or a reference image, sized to real-world height with the origin at the bottom, so models arrive standing on the ground at a plausible size. It runs through Premium with no key, or on your own Meshy API key. Through Premium, Meshy uses its latest model and each model counts as one standard generation. Your own API key needs a paid Meshy plan: get a Meshy API key. Tick Meshy under AI Model Generation in the sidebar, choose a Model, and paste the key. On your own key, ask for a character "in an A-pose" or "in a T-pose" and Meshy generates it in that pose, ready to rig.
Poly Haven
Poly Haven publishes around 2,400 HDRIs, textures and models, all CC0 and free, funded by donations rather than by selling the assets. There is no API key, no account and no rate limit worth worrying about.
In the 3D View sidebar, tick Poly Haven. That is the whole setup.
Worked example:
"Light the scene with an overcast afternoon HDRI and put a rusty metal texture on the wall"
Claude calls search_assets(source="polyhaven", query="overcast afternoon", asset_type="hdris"),
which understands the intent rather than matching keywords - "couch" finds sofas, and it
works in any language. previews=3 attaches thumbnails of the top results before spending
the bandwidth, and import_asset(source="polyhaven", id="...", asset_type="textures", apply_to=["Wall"])
downloads a texture and applies it in one call.
Searches can also filter on a category path or on attributes such as weather and time of day for HDRIs, or surface use and condition for textures; an unknown attribute errors with the valid ones.
Models are imported from the .blend, which is the file the artist authored - the glTF,
FBX and USD versions are generated from it and lose material detail. Textures build a
Principled material from the maps that drive it, and skip the repackings and alternate
conventions that nothing reads. HDRIs are packed into the file, so the lighting survives
being saved and reopened somewhere else, and arrive in a new world rather than overwriting
one you built.
Licence and attribution: every Poly Haven asset is CC0. You never have to credit
anyone, for anything, commercial or not. Their
API terms do ask that
software built on the live API makes clear where the assets come from, so the search and
import responses name the source and link the asset's page. On import, polyhaven_id,
polyhaven_url, polyhaven_authors, polyhaven_resolution and polyhaven_licence are
written onto the imported objects, materials, images and world as custom properties, so
whoever opens the .blend later can still find the asset and the artist who made it.
Poly Pizza
Poly Pizza hosts roughly 10,600 free low-poly models, including the
rescued Google Poly archive. It is the best source for stylised game assets: every model is
a single self-contained .glb, and the geometry is far lighter than Sketchfab's.
- Get a free API key at poly.pizza/settings/api
- In the 3D View sidebar, tick Use assets from Poly Pizza
- Paste the key into the API Key field that appears (or store it permanently under Edit → Preferences → Add-ons → MCP for Blender)
Worked example:
"Search Poly Pizza for a low-poly chair under a CC0 licence and import one at 1 metre tall"
Claude calls search_assets(source="polypizza", query="chair", licence="CC0"), which returns each
match with its licence and triangle count, then
import_asset(source="polypizza", id="...", target_size=1.0).
You can also filter by category ("Animals", "Furniture & Decor", "Transport",
"Nature", "Buildings", "People & Characters", "Food & Drink", "Weapons",
"Clutter", "Objects", "Scenes & Levels", "Other") or ask for animated models only.
Attribution: about 69% of the Poly Pizza catalogue is CC-BY, which requires you to
credit the creator wherever the model appears. On import, the ready-formatted credit line
is written onto each imported root object as the custom property polypizza_attribution
(alongside polypizza_id and polypizza_licence), so it is saved into your .blend and
survives the session. Filter with licence="CC0" if you would rather use models that need
no credit.
Example Commands
Here are some examples of what you can ask Claude to do:
| Prompt | Demo |
|---|---|
| "Create a low poly scene in a dungeon, with a dragon guarding a pot of gold" | Watch |
| "Create a beach vibe using HDRIs, textures, and models like rocks and vegetation from Poly Haven" | Watch |
| Give a reference image, and create a Blender scene out of it | Watch |
| "Get information about the current scene, and make a threejs sketch from it" | Watch |
| "Generate a 3D model of a garden gnome through Hyper3D" | |
| "Generate a wooden rocking chair with Meshy" | |
| "Generate a ceramic teapot with Tripo" | |
| "Fill this room with low-poly furniture from Poly Pizza" | |
| "Make this car red and metallic" | |
| "Create a sphere and place it above the cube" | |
| "Make the lighting like a studio" | |
| "Point the camera at the scene, and make it isometric" |
Persistent API Credentials
MCP for Blender supports persistent credentials via Blender Add-on Preferences:
Edit → Preferences → Add-ons → MCP for Blender
You can store these values there so they survive Blender restarts:
- Sketchfab API Key
- Poly Pizza API Key
- Hyper3D API Key
- Hunyuan3D SecretId / SecretKey
- Hunyuan3D API URL
- Meshy API Key
- Tripo API Key
For headless setups or CI, credentials can also be injected by environment variables:
| Variable |
|---|
BLENDERMCP_SKETCHFAB_API_KEY |
BLENDERMCP_POLYPIZZA_API_KEY |
BLENDERMCP_HYPER3D_API_KEY |
BLENDERMCP_HUNYUAN3D_SECRET_ID |
BLENDERMCP_HUNYUAN3D_SECRET_KEY |
BLENDERMCP_HUNYUAN3D_API_URL |
BLENDERMCP_MESHY_API_KEY |
BLENDERMCP_TRIPO_API_KEY |
Hyper3D with your own key uses the Gen-2.5-Medium tier on both the main-site
and fal.ai paths. The free trial key is available only in main-site mode; fal.ai
requires your own fal.ai API key. The trial key button is hidden in fal.ai mode.
Troubleshooting
| Problem | Fix |
|---|---|
| Connection issues | Make sure the Blender addon server is running, and the MCP server is configured on Claude. Do not run the uvx command in the terminal. Sometimes the first command won't go through, but after that it starts working. |
| Timeout errors | Try simplifying your requests or breaking them into smaller steps. |
| Blender freezes during a Poly Haven download | Assets are downloaded on Blender's main thread, so the UI stops responding until the transfer finishes. File size grows roughly fourfold per resolution step, so ask for 1k or 2k unless the asset is held close to camera. |
| Poly Pizza download fails with a Cloudflare challenge | static.poly.pizza is behind bot protection and blocks datacenter, VPN and cloud IPs. Your API key is fine - the CDN never sees it. Retry from a normal connection, or download the .glb by hand and use File → Import → glTF 2.0. |
| Have you tried turning it off and on again? | If you're still having connection errors, try restarting both Claude and the Blender server. |
Technical Details
Communication Protocol
The system uses a simple JSON-based protocol over TCP sockets:
- Commands are sent as JSON objects with a
typeand optionalparams - Responses are JSON objects with a
statusandresultormessage
Connecting from another machine
The add-on listens on localhost by default. To accept connections from another
trusted PC, Docker, or WSL, open Edit > Preferences > Add-ons > MCP for Blender,
set Bind Address to the Blender machine's LAN IPv4 address (or 0.0.0.0 for all
interfaces), enable Allow Remote Connections, then disconnect and reconnect. On
the client side, set BLENDER_HOST to that address and BLENDER_PORT to the port
shown in Blender.
Remote access has no authentication or encryption and lets clients run Python in
Blender. Use it only on a trusted network behind a firewall, never on the public
internet. An SSH tunnel to the default localhost listener is a safer alternative.
Limitations & Security Considerations
Warning: The
execute_blender_codetool allows running arbitrary Python code in Blender, which can be powerful but potentially dangerous. Use with caution in production environments. ALWAYS save your work before using it.
- Poly Haven requires downloading models, textures, and HDRI images. If you do not want to use it, please turn it off in the checkbox in Blender.
- Complex operations might need to be broken down into smaller steps.
Telemetry Control
Telemetry is opt-in. Collection of your content is off by default and stays off until you explicitly turn it on.
What is collected by default (no opt-in): a minimal anonymous usage record so I can count active users and see which tools get used — a randomly generated install ID, a session ID, the tool name, whether it succeeded, how long it took, the MCP for Blender and Blender versions, your operating system, and a timestamp.
Never collected without opting in: your prompts, generated code, viewport screenshots, scene data, and trajectory steps.
To opt in — go to Edit → Preferences → Add-ons → MCP for Blender and check the telemetry consent checkbox. Some MCP clients will also offer you a one-time opt-in prompt at the start of a conversation. Opting in adds prompts, generated code, screenshots, and trajectory data to what's collected; see the TnC for details. You can turn it back off in the same place at any time.
To turn off telemetry entirely, including the minimal anonymous usage record, set an environment variable:
DISABLE_TELEMETRY=true uvx mcp-for-blender
Or add it to your MCP config:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["mcp-for-blender"],
"env": {
"DISABLE_TELEMETRY": "true"
}
}
}
}
Telemetry data is not linked to your name or account. It may be used to improve MCP for Blender, for research, and to train AI models.
Full detail on what is collected, and the license you grant by opting in, is in TERMS_AND_CONDITIONS.md.
Feedback
We are actively looking for feedback on MCP for Blender. If you have thoughts, share them here.
If you have more detailed feedback, you can schedule a call with us here — we will credit you in the project.
Join the Community
Give feedback, get inspired, and build on top of the MCP: Discord
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
Disclaimer
This is a third-party integration and not made by Blender. Made by Siddharth.
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