bsnes

bsnes-emu活跃维护

一款专注性能、功能与易用性的超级任天堂(SNES)模拟器,用 C++ 编写,可流畅运行 SNES 游戏并支持多种增强特性。

bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.

v115发布于 2020-03-20 13:23 UTC2,015star205fork同步于 2026-11-07 07:34 UTC

怎么上手

由 README 提炼,执行前请确认
README 未提供从源码构建的命令,仅给出各平台 nightly 构建下载链接,如 https://github.com/bsnes-emu/bsnes/releases/download/nightly/bsnes-windows.zip
硬件要求按 README 说明

README 未说明具体 CPU、内存或显存要求,也未列出支持的 GPU 厂商与型号;仅提到支持 OpenGL 多通道像素着色器和 Direct3D 独占模式视频。

下载:源码 zip·GitHub Releases(安装包)本站不镜像安装包

项目说明

由 README 自动翻译提炼

多平台 SNES 模拟器,主打性能、功能与易用性,兼顾高保真与日常游玩

一款专注性能、功能与易用性的超级任天堂(SNES)模拟器,用 C++ 编写,可流畅运行 SNES 游戏并支持多种增强特性。

核心能力

  • 用 SameBoy 核心实现真正的 Super Game Boy 模拟
  • 支持 HD Mode 7 图形与可选超采样
  • 低层模拟 DSP-n、ST-01n、Cx4 等全部协处理器
  • 多线程 PPU 渲染并支持 50%~200% 变速保持音频平滑
  • 内置游戏数据库、金手指库与带截图的存档管理器

容易踩的坑

README 未给出构建步骤,从源码编译需自行查阅项目文档;使用前需自备 SNES 游戏 ROM 文件;部分特性依赖 OpenGL 或 Direct3D 后端,需确认本机图形驱动支持。

内容由模型根据 README 生成,可能不完整或不准确,以官方文档为准。看原文 README

最近发版

2 个版本v115
  1. nightlybsnes nightly 2026-05-23pre-release2026-05-23 · 2026-05-23 06:55 UTC
    查看更新说明

    Auto-generated nightly release on 2026-05-23 06:55:49 UTC

  2. v115最新正式版2020-03-20 · 2020-03-20 13:23 UTC

    byuu's final release

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    README 原文

    未翻译

    bsnes

    bsnes logo

    bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally developed by Near, which focuses on performance, features, and ease of use.

    Unique Features

    • True Super Game Boy emulation (using the SameBoy core by Lior Halphon)
    • HD mode 7 graphics with optional supersampling (by DerKoun)
    • Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4)
    • Multi-threaded PPU graphics renderer
    • Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%)
    • Built-in games database with thousands of game entries
    • Built-in cheat code database for hundreds of popular games (by mightymo)
    • Built-in save state manager with screenshot previews and naming capabilities
    • Customizable per-byte game mappings to support any cartridges, including prototype games
    • 7-zip decompression support
    • Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation
    • Optional higan game folder support (standard game ROM files are also fully supported!)
    • Advanced mapping system allowing multiple bindings to every emulated input

    Standard Features

    • MSU1 support
    • BPS and IPS soft-patching support
    • Save states with undo and redo support (for reverting accidental saves and loads)
    • OpenGL multi-pass pixel shaders
    • Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg)
    • Adaptive sync and dynamic rate control for perfect audio/video synchronization
    • Just-in-time input polling for minimal input latency
    • Run-ahead support for removing internal game engine input latency
    • Support for Direct3D exclusive mode video
    • Support for WASAPI exclusive mode audio
    • Periodic auto-saving of game saves
    • Auto-saving of states when unloading games, and auto-resuming of states when reloading games
    • Sprite limit disable support
    • Cubic audio interpolation support
    • Optional high-level emulation of most SNES coprocessors
    • Optional emulation of flaws in older emulators for compatibility with older unofficial software
    • CPU, SA1, and SuperFX overclocking support
    • Frame advance support
    • Screenshot support
    • Cheat code search support
    • Movie recording and playback support
    • Rewind support
    • HiDPI support
    • Multi-monitor support
    • Turbo support for controller inputs

    Links

    Nightly Builds

    Preview

    bsnes user interface bsnes running Bahamut Lagoon bsnes running Tengai Makyou Zero