README 未给出构建步骤,从源码编译需自行查阅项目文档;使用前需自备 SNES 游戏 ROM 文件;部分特性依赖 OpenGL 或 Direct3D 后端,需确认本机图形驱动支持。

bsnes
bsnes-emu活跃维护一款专注性能、功能与易用性的超级任天堂(SNES)模拟器,用 C++ 编写,可流畅运行 SNES 游戏并支持多种增强特性。
bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
v115发布于 2020-03-20 13:23 UTC2,015star205fork同步于 2026-11-07 07:34 UTC
README 未提供从源码构建的命令,仅给出各平台 nightly 构建下载链接,如 https://github.com/bsnes-emu/bsnes/releases/download/nightly/bsnes-windows.zip 硬件要求按 README 说明
README 未说明具体 CPU、内存或显存要求,也未列出支持的 GPU 厂商与型号;仅提到支持 OpenGL 多通道像素着色器和 Direct3D 独占模式视频。
多平台 SNES 模拟器,主打性能、功能与易用性,兼顾高保真与日常游玩
一款专注性能、功能与易用性的超级任天堂(SNES)模拟器,用 C++ 编写,可流畅运行 SNES 游戏并支持多种增强特性。
核心能力
- 用 SameBoy 核心实现真正的 Super Game Boy 模拟
- 支持 HD Mode 7 图形与可选超采样
- 低层模拟 DSP-n、ST-01n、Cx4 等全部协处理器
- 多线程 PPU 渲染并支持 50%~200% 变速保持音频平滑
- 内置游戏数据库、金手指库与带截图的存档管理器
容易踩的坑
内容由模型根据 README 生成,可能不完整或不准确,以官方文档为准。看原文 README
- nightlybsnes nightly 2026-05-23pre-release2026-05-23 · 2026-05-23 06:55 UTC
查看更新说明
Auto-generated nightly release on 2026-05-23 06:55:49 UTC
- v115最新正式版2020-03-20 · 2020-03-20 13:23 UTC
byuu's final release
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bsnes

bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally developed by Near, which focuses on performance, features, and ease of use.
Unique Features
- True Super Game Boy emulation (using the SameBoy core by Lior Halphon)
- HD mode 7 graphics with optional supersampling (by DerKoun)
- Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4)
- Multi-threaded PPU graphics renderer
- Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%)
- Built-in games database with thousands of game entries
- Built-in cheat code database for hundreds of popular games (by mightymo)
- Built-in save state manager with screenshot previews and naming capabilities
- Customizable per-byte game mappings to support any cartridges, including prototype games
- 7-zip decompression support
- Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation
- Optional higan game folder support (standard game ROM files are also fully supported!)
- Advanced mapping system allowing multiple bindings to every emulated input
Standard Features
- MSU1 support
- BPS and IPS soft-patching support
- Save states with undo and redo support (for reverting accidental saves and loads)
- OpenGL multi-pass pixel shaders
- Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg)
- Adaptive sync and dynamic rate control for perfect audio/video synchronization
- Just-in-time input polling for minimal input latency
- Run-ahead support for removing internal game engine input latency
- Support for Direct3D exclusive mode video
- Support for WASAPI exclusive mode audio
- Periodic auto-saving of game saves
- Auto-saving of states when unloading games, and auto-resuming of states when reloading games
- Sprite limit disable support
- Cubic audio interpolation support
- Optional high-level emulation of most SNES coprocessors
- Optional emulation of flaws in older emulators for compatibility with older unofficial software
- CPU, SA1, and SuperFX overclocking support
- Frame advance support
- Screenshot support
- Cheat code search support
- Movie recording and playback support
- Rewind support
- HiDPI support
- Multi-monitor support
- Turbo support for controller inputs
Links
Nightly Builds
Preview
