这是论文清单仓库,不含可运行代码,想跑模型需转到各论文自己的代码库;README 未给出克隆或使用命令
Awesome-Video-World-Models-with-AR-Diffusion
gracezhao1997活跃维护整理视频世界模型与自回归扩散方向的论文、应用和基础设施资源清单,帮研究者和开发者快速摸清这一领域的技术脉络。
A Curated List of Awesome Video World Models with AR Diffusion: Covering Algorithms, Applications, and Infrastructure, Aimed at Serving as a Comprehensive Resource for Researchers, Practitioners, and Enthusiasts.
AR 扩散视频世界模型的论文与资源精选清单,帮你快速摸清这个方向的全栈脉络
整理视频世界模型与自回归扩散方向的论文、应用和基础设施资源清单,帮研究者和开发者快速摸清这一领域的技术脉络。
核心能力
- 按算法、应用、基础设施三层分类整理 AR 扩散视频世界模型
- 汇总全部论文的 BibTeX 文件,可一键导入 LaTeX 或 Zotero
- 覆盖蒸馏加速、长视频生成、交互式动作世界模型等子方向
- 每周更新,跟进 Genie 3 等前沿工作
容易踩的坑
暂无 release 数据(可能没有发版,或尚未同步)。
用户点评
登录用户的真实使用记录,可按版本和硬件筛选还没有人点评。第一个说出真实体验的人最有价值。
📹 Awesome Video World Models with AR Diffusion
Overview
This repository focuses on Video World Models with Autoregressive (AR) Diffusion, a promising paradigm for scalable, consistent and interactive world modeling (e.g., Genie 3). It aims to serve as a comprehensive and structured resource for researchers, practitioners, and enthusiasts interested in AR diffusion-based video world modeling. To stay at the forefront of the field, this repository is updated weekly.
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Try our minWM, the first full-stack open-source framework that walks you end-to-end through turning a bidirectional T2V foundation model into an action-conditioned video world model — with example data, runnable scripts, Claude skills capturing our hands-on experience, and onboarding knowledge for newcomers!
🌟 Key Features
- Structured Taxonomy: We organize the evolving ecosystem from three complementary perspectives: Algorithmic Foundations, Real-world Applications, and Infrastructure-level Acceleration. Together, these dimensions reflect the full stack of AR diffusion—from modeling design to real-time interactive deployment.
- One-Stop Citation Collection: 📚 We provide a consolidated BibTeX file containing all papers listed in this repository. You can easily import it into your LaTeX or Zotero projects with one click!
📬 Contact
This repository is curated and maintained by:
- Min Zhao ([email protected])
- Hongzhou Zhu ([email protected])
- Wenqiang Sun ([email protected])
- Bokai Yan ([email protected])
For any questions or suggestions, please feel free to reach out to us.
- 🎯 We have not yet compiled an exhaustive list of all related work. We apologize for any omissions and welcome pull requests to merge them in.
- 💡 We also welcome high-level categorization, synthesis, and perspective contributions to improve the organization and clarity of this repository.
Table of Contents
1. Algorithm
1.1 AR Diffusion (native pretraining)
These methods focus on basic AR Diffusion (where each chunk/frame is generated via diffusion and the frames are AR).
- Diffusion Forcing: "Next-token Prediction Meets Full-Sequence Diffusion".
- Pyramid Flow: "Pyramidal Flow Matching for Efficient Video Generative Modeling".
- DFoT, "History-Guided Video Diffusion".
- AR-Diffusion, "AR-Diffusion: Asynchronous Video Generation with Auto-Regressive Diffusion".
- PFVG, "Pack and force your memory: Long-form and consistent video generation".
- BAgger, "BAgger: Backwards Aggregation for
Mitigating Drift in Autoregressive Video Diffusion Models".
- Resampling Forcing, "End-to-End Training for Autoregressive Video Diffusion via Self-Resampling".
- Helios, "Helios: Real Real-Time Long Video Generation Model".
1.2 🔥 AR Diffusion Distillation for Real-time Generation (post training)
This category of algorithms focuses on distilling multi-step bidirectional diffusion models into few-step AR models, specifically tailored for real-time streaming generation.
- From Multi-step Bidirectional Diffusion to Few-step Autoregressive Generators:
- [⭐] CausVid, "From Slow Bidirectional to Fast Autoregressive Video Diffusion Models".
- [⭐] Self Forcing, "Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion".
- [⭐] Causal Forcing, "Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation".
- [⭐] Causal Forcing++, "Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation".
- [⭐] CausVid, "From Slow Bidirectional to Fast Autoregressive Video Diffusion Models".
- Further Improvements:
- (Adversarial distillation) Seaweed APT2, "Autoregressive Adversarial Post-Training
for Real-Time Interactive Video Generation".
- (One-step distillation) ASD, "Towards One-Step Causal Video Generation via Adversarial Self-Distillation".
- (Two-steps distillation) Diagonal Distillation, "Streaming Autoregressive Video Generation via Diagonal Distillation".
- (Reinforcement learning) Reward Forcing, "Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation".
- (Reinforcement learning) WorldCompass, "WorldCompass: Reinforcement Learning for Long-Horizon World Models".
- (Reinforcement learning) AR-CoPO,"AR-CoPO: Align Autoregressive Video Generation with Contrastive Policy Optimization".
- (Reinforcement learning) Astrolabe, "Astrolabe: Steering Forward-Process Reinforcement Learning for Distilled Autoregressive Video Models".
- (Distribution matching) Salt, "Salt: Self-Consistent Distribution Matching with Cache-Aware Training for Fast Video Generation".
- (Reinforcement learning) RAVEN, "RAVEN: Real-time Autoregressive Video Extrapolation with Consistency-model GRPO".
- (Distillation) Delta Forcing, "Delta Forcing: Trust Region Steering for Interactive AR Video Generation".
- (Adversarial distillation) Seaweed APT2, "Autoregressive Adversarial Post-Training
for Real-Time Interactive Video Generation".
1.3 Long Video Generation
- From Short-video Generator to Long-video Generator:
-
FramePack, "Frame Context Packing and Drift Prevention in Next-Frame-Prediction Video Diffusion Models".
-
LongLive, "LongLive: Real-time Interactive Long Video Generation".
-
Rolling Forcing, "Rolling Forcing: Autoregressive Long Video Diffusion in Real Time".
-
Self Forcing++, "Self-Forcing++: Towards Minute-Scale High-Quality Video Generation".
-
Infinity-RoPE, "Infinity-RoPE: Action-Controllable Infinite Video Generation Emerges From Autoregressive Self-Rollout".
-
Deep Forcing, "Deep Forcing: Training-Free Long Video Generation with Deep Sink and Participative Compression".
-
LoL, "LoL: Longer than Longer, Scaling Video Generation to Hour".
-
FLEX, "Train Short, Inference Long: Training-free Horizon Extension for Autoregressive Video Generation".
-
LIVE, "LIVE: Long-horizon Interactive Video World Modeling".
-
Rolling Sink, "Rolling Sink: Bridging Limited-Horizon Training and Open-Ended Testing in Autoregressive Video Diffusion".
-
MMM, "Mode Seeking meets Mean Seeking for Fast Long Video Generation".
-
MemRoPE, "MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokens".
-
Anchor Forcing, "Anchor Forcing: Anchor Memory and Tri-Region RoPE for Interactive Streaming Video Diffusion".
-
ShotStream, "ShotStream: Streaming Multi-Shot Video Generation for Interactive Storytelling".
-
DCARL, "DCARL: A Divide-and-Conquer Framework for Autoregressive Long-Trajectory Video Generation".
-
PackForcing, "PackForcing: Short Video Training Suffices for Long Video Sampling and Long Context Inference".
-
Grounded Forcing, "Grounded Forcing: Bridging Time-Independent Semantics and Proximal Dynamics in Autoregressive Video Synthesis".
-
TempoMaster, "TempoMaster: Efficient Long Video Generation via Next-Frame-Rate Prediction",
-
Hybrid Forcing, "Long-Horizon Streaming Video Generation via Hybrid Attention with Decoupled Distillation",
-
Pyramid Forcing, "Pyramid Forcing: Head-Aware Pyramid KV Cache Policy for High-Quality Long Video Generation",
-
LongTake, "LongTake: Learning to Sustain Dynamics in Long-Horizon Video Generation".
-
- Multi-Shot Long Video:
- Long-term Memory:
- Echo-Memory, "Echo-Memory: A Controlled Study of Memory in Action World Models".
- Memory Forcing, "Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft".
- MemFlow, "MemFlow: Flowing Adaptive Memory for Consistent and Efficient Long Video Narratives".
- StableWorld, "StableWorld: Towards Stable and Consistent Long Interactive Video Generation".
- Infinite-World, "Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory".
- Context Forcing, "Context Forcing: Consistent Autoregressive Video Generation with Long Context".
- ViewRope, "Geometry-Aware Rotary Position Embedding for Consistent Video World Model".
- UCM, "UCM: Unifying Camera Control and Memory with Time-Aware Positional Encoding Warping for World Models".
- PERSIST, "Beyond Pixel Histories: World Models with Persistent 3D State".
- Memory Forcing, "Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft".
2. Application
Up to 26.03 now. Welcome Pull Requests!
2.1 Open-source AR Video Foundation Models
- Pyramid Flow: "Pyramidal Flow Matching for Efficient Video Generative Modeling".
- SkyReels, "SkyReels-V2: Infinite-length Film Generative Model".
- MAGI-1, "MAGI-1: Autoregressive Video Generation at Scale".
- Helios, "Helios: Real Real-Time Long Video Generation Model".
2.2 Interactive Video Action World Model
- Matrix-Game 3.0, "Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory".
-
Matrix-game 2.0, "Matrix-game 2.0: An open-source real-time and streaming interactive world model".
-
PAN, "PAN: A World Model for General, Interactable, and Long-Horizon World Simulation".
-
RELIC, "RELIC: Interactive Video World Model with Long-Horizon Memory".
-
Astra, "Astra: General Interactive World Model with Autoregressive Denoising".
-
HY-WorldPlay, "WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling".
-
Yume 1.5, "Yume-1.5: A Text-Controlled Interactive World Generation Model".
-
Olaf-World, "Olaf-World: Orienting Latent Actions for Video World Modeling".
-
Solaris, "Solaris: Building a Multiplayer Video World Model in Minecraft".
-
MagicWorld, "MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration".
-
OmniRoam, "OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation".
-
INSPATIO-WORLD, "INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling".
-
ActionParty, "ActionParty: Multi-Subject Action Binding in Generative Video Games".
-
MultiWorld, "MultiWorld: Scalable Multi-Agent Multi-View Video World Models".
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ABot-World-0, "ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU".
2.3 Real-time Interactive Avtar & Motion & Physical & Audio Control
- MotionStream, "MotionStream: Real-Time Video Generation with Interactive Motion Controls".
- RealVideo,
- LiveAvatar, "Live Avatar: Streaming Real-time Audio-Driven Avatar Generation with Infinite Length".
- SoulX-FlashTalk, "SoulX-FlashTalk: Real-Time Infinite Streaming of Audio-Driven Avatars via Self-Correcting Bidirectional Distillation".
- LiveTalk, "LiveTalk: Real-Time Multimodal Interactive Video Diffusion via Improved On-Policy Distillation".
- Avatar Forcing, "Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation".
- Geometry-as-context, "Geometry-as-context: Modulating Explicit 3D in Scene-consistent Video Generation to Geometry Context".
-
DragStream, "Streaming Drag-Oriented Interactive Video Manipulation: Drag Anything, Anytime!".
-
RealWonder, "RealWonder: Real-Time Physical Action-Conditioned Video Generation".
-
WMReward, "Inference-time Physics Alignment of Video Generative Models with Latent World Models".
-
SoulX-LiveAct, "SoulX-LiveAct: Towards Hour-Scale Real-Time Human Animation with Neighbor Forcing and ConvKV Memory".
-
OmniForcing, "OmniForcing: Unleashing Real-time Joint Audio-Visual Generation".
-
PRISM:, "PRISM: Streaming Human Motion Generation with Per-Joint Latent Decomposition".
-
DiT as Real-Time Rerenderer, "DiT as Real-Time Rerenderer: Streaming Video Stylization with Autoregressive Diffusion Transformer".
-
PortraitDirector,"PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment".
2.4 Egocentric Interaction
This category focuses on first-person (egocentric) video generation, emphasizing hand-object interaction for VR.
- Hand2World, "Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space
Hand Gestures".
- Generated Reality, "Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control".