用 C# 重写的即时战略游戏引擎,让《命令与征服:红色警戒》等 Westwood 早期经典能在现代系统上跨平台运行并支持联机对战。
跨平台渲染库,屏蔽 DirectX、OpenGL、Metal、Vulkan 等图形 API 差异,让你自带引擎或框架也能统一接入渲染。
用 C++ 写的高性能 PlayStation 1 模拟器,支持 x86-64、AArch32/AArch64 和 RV64,靠 JIT 编译与 Vulkan/OpenGL 硬件渲染流畅跑 PS1 游戏。
…-page.html) Two versions are available: mrv2 with OpenGL backend (free and donationware) vmrv2 with Vulkan backend (free and donationware) It has NOT been tested on Windo
…-page.html) Two versions are available: mrv2 with OpenGL backend (free and donationware) vmrv2 with Vulkan backend (free and donationware) It has NOT been tested on Windo
…-page.html) Two versions are available: mrv2 with OpenGL backend (free and donationware) vmrv2 with Vulkan backend (free and donationware) It has NOT been tested on Windo
…-page.html) Two versions are available: mrv2 with OpenGL backend (free and donationware) vmrv2 with Vulkan backend (free and donationware) It has NOT been tested on Windo
What's Changed Per pixel rendering with OpenGL ES on mobile Match code server for battle cable games (F355, Virtual-On Oratorio Tangram and others) Outtrigger and Power S
… for kawaii-palyer to make it compatible with mpv opengl-render API. Please check updated installation instructions. completely remove support for mpv opengl-cb API Conso