基于 TypeScript 的 Web 3D 游戏与渲染引擎,封装 WebGL/WebGPU/WebXR,让开发者直接在浏览器里搭建高性能 3D 场景和游戏。
…re optional so it works on devices not supporting WebXR layers like Apple Vision Pro ( 5722) (@vincentfretin) - Fix wrong geometry size in layer component ( 5723) (@vince
… (@Elettrotecnica) - Consolidate tracked-controls-webxr logic into tracked-controls . Separation no longer needed since WebVR support deprecation ( 627698d4) (@dmarcos) -
…ile types. Default is now 0 instead of 2. - Added webXRSessionInit parameter for passing WebXR initialization options to the viewer (Thanks for the suggestion @arthurlebo
…ix 5385) - Fix typo when requesting layers on the WebXR requiredFeatures list (f7e56a8f) (@dmarcos) - Fix issue when trying to animate a non existing button on the contro
…nipulable with hands (@dmarcos) - Add support for WebXR Mesh and Planes Module (real-world-meshing component) (@dmarcos) - Add support for WebXR Anchors Module (anchored
…be back soon!) - Remove openvr , oculus , vrapi , webxr , and pico headset drivers. - Remove beacon Devices. - Remove lovr.headset.getDisplayMask . - Remove effects = fal