一款研发超 12 年的 C++ 游戏引擎,采用全 bindless、GPU 驱动的渲染器,支持实时路径追踪全局光照、硬件光追和 200Hz 物理模拟。
…907bb0be935331d878b64f89d)) - fix(vk): create the bindless image heap at device setup ( 1088) ([ 682ad29 ](https://github.com/sharpemu/sharpemu/commit/682ad298efa82feab84
…ing. Shimmy now uses Airframe 0.4.2 , which sizes bindless model chunks from the adapter's actual storage-buffer binding limit instead of rejecting integrated GPUs with a