用 C 写的轻量级游戏编程库,封装 OpenGL 等底层图形接口,让开发者不用折腾窗口、输入和渲染细节,专注写游戏逻辑,支持桌面、移动端和嵌入式平台。
raylib 的 Go 语言绑定,让 Go 开发者能直接调用这套简单易用的游戏编程库来写 2D/3D 小游戏,支持 Android 和树莓派等平台。
基于 Ray 的高性能 RLHF 训练框架,支持 PPO、DAPO、REINFORCE++ 等算法与 vLLM 推理加速,可扩展地完成大模型和视觉语言模型的对齐后训练。
<img width="960" height="420" alt="raylib 62" src="https://github.com/user-attachments/assets/430ec458-d35b-4e3b-bc6e-6e05cad7e87f" / raylib 6.2 release notes After almos
<img width="960" height="421" alt="raylib60 banner" src="https://github.com/user-attachments/assets/f651ef5d-a5a7-470e-b16b-6065f7f65c30" / raylib 6.0 release notes A new
 One year after raylib 5.0 release, arribes raylib 5.5 , the next big r
 It's been 7 months since latest raylib r
This is not a raylib release This pre-release is created only for the tag before a BIG library redesign merge. rcore module has been split per-platform, this is one of th