本仓库是论文与数据集索引,不含可运行代码,无法直接安装使用;数据集条目质量作者仅目视抽查了少数,选用前需自行核验;部分方法未提供官方代码仓库
Video-Depth-Estimation-Rankings-and-Stereo-Video-Conversion-Rankings
AIVFI活跃维护汇总视频深度估计与立体视频转换模型的排行榜,方便按指标对比 Depth Anything、DepthCrafter、StereoCrafter 等方案的优劣。
We look forward to models based on MiniMax H3. ChronoDepth Depth Any Video Depth Anything Depth Pro DepthCrafter DreamStereo DVD Elastic3D Eye2Eye FFN GemDepth GRT HairGuard InfiniDepth MoGe M2SVid NVDS Pixel-Perfect Video Depth Restereo StereoCrafter StereoEngine StereoPilot StereoWorld SVG UniDepth UniK3D Video Depth Anything ViGeo αDepth
汇总视频深度估计与立体视频转换模型的排名和数据集清单,方便研究者横向对比选型
汇总视频深度估计与立体视频转换模型的排行榜,方便按指标对比 Depth Anything、DepthCrafter、StereoCrafter 等方案的优劣。
核心能力
- 按 TAE、δ1 等指标给出视频深度估计模型排名
- 按 arXiv 时间列出近 19 个月立体视频转换方法
- 整理可用于训练 HD 深度模型的合成 RGB-D 图像与视频数据集
- 标注各方法的骨干网络、发表会议与官方代码仓库
- 附录汇总排名中涉及的全部研究论文
容易踩的坑
暂无 release 数据(可能没有发版,或尚未同步)。
用户点评
登录用户的真实使用记录,可按版本和硬件筛选还没有人点评。第一个说出真实体验的人最有价值。
Video Depth Estimation Rankingsand Stereo Video Conversion Rankings
Table of Contents
Introduction
- Purpose of this repository
- Awesome Stereo Video Conversion
- Awesome Synthetic RGB-D Image Datasets for Training HD Video Depth Estimation Models
- Awesome Synthetic RGB-D Video Datasets for Training and Testing HD Video Depth Estimation Models
Stereo Video Conversion Rankings
- New models based on MiniMax H3 will deliver a new level of quality and the new rankings will be based on them
Video Depth Estimation Rankings
Single Image Depth Estimation Rankings
Appendices
- Appendix 1: Selection of rankings for this repository (to do)
- Appendix 2: Selection of metrics for the rankings (to do)
- Appendix 3: Rules for qualifying models for the rankings (to do)
- Appendix 4: Notes on the table: Awesome Synthetic RGB-D Video Datasets for Training and Testing HD Video Depth Estimation Models
- Appendix 5: List of all research papers from the above rankings
- Appendix 6: List of all research papers from the column headers of the table: Awesome Synthetic RGB-D Video Datasets for Training and Testing HD Video Depth Estimation Models
Purpose of this repository
"The 3D shows you a window into reality; the higher frame rate takes the glass out of the window"
— James Cameron
Researchers, if you have found your way here, please consider developing a new Stereo Video Conversion model based on MiniMax H3.
Awesome Stereo Video Conversion
The following list includes all Stereo Video Conversion methods from the last 19 months, from 1 April 2025 to 12 October 2026. This list was created because there is a significant problem with public access to the latest Stereo Video Conversion models, which makes it difficult for researchers to compare their work with the current state of the art and to use the same test set. Consequently, this also makes it difficult to present a single ranking that showcases all of the best models.
Awesome Synthetic RGB-D Image Datasets for Training HD Video Depth Estimation Models
Although video depth estimation models should be trained mainly on synthetic RGB-D video datasets I decided to add two synthetic RGB-D image datasets because of their unique features.
| Dataset | Venue | Resolution | Unique features | |
|---|---|---|---|---|
| 1 | SynthHuman📌 Human faces 😍 | 384×512 | The dataset contains 98040 samples feature the face, 99976 sample feature the full body and 99992 samples feature the upper body. DAViD trained on this dataset alone achieved better depth estimation results than Depth Anything V2 Large, Depth Pro and even Sapiens-2B on the Goliath-Face test set. See the results in Table 1. | |
| 2 | MegaSynth | 512×512 | Huge size: 700K scenes and the incredible improvement in depth estimation results of the fine-tuned Depth Anything V2 ViT-B model on MegaSynth and evaluated on Hypersim. See the results in Table 6. |
Awesome Synthetic RGB-D Video Datasets for Training and Testing HD Video Depth Estimation Models
The following list contains only synthetic RGB-D datasets in which at least some of the images can be composited into a video sequence of at least 32 frames. The minimum number of frames was chosen on the basis of the ablation studies shown in Table 5 by the Video Depth Anything researchers.
Most datasets contain ready-to-use video sequences of appropriately numbered images in individual folders, but in the case of the PLT-D3 dataset, images from at least two folders have to be combined to make a longer video sequence and in the case of the ClaraVid dataset, images have to be arranged in the correct order to make a 32-frame video sequence, for example in the order given in Appendix 4.
Researchers, if you are going to use the following list to select datasets to train your models check their quality very carefully and choose the best ones. I have only visually checked a few of them and have marked on the list 2 datasets to check particularly carefully and 2 datasets that in my opinion are not suitable for training video depth estimation models. I have given the reasons for such markings in the same Appendix 4.
In selecting the best datasets, comparisons of their quality can be very helpful, such as in Table 9, Table 6, another Table 6 for depth estimation models and TABLE V plus TABLE IV for stereo matching models, although a similar technique can also be used for depth estimation models.
| Dataset | Venue | Resolution | VG | DA3T | Mo3 | Mo2 | DP | UD2 | GD | VDA | DVD | DC | RD | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | SynthVerse📌 Human face 4K 😍in the 164-frame battery-grabbing scene from "Charge" | 4096×1716 | - | - | - | - | - | - | - | - | - | - | - | |
| 2 | PhysInOne📌 Small particles 😍in the PhysInOneP16 | 1120×1120 | - | - | - | - | - | - | - | - | - | - | - | |
| 3 | SDG-SynHuman📌 Human poses 😍631 million RGB frames! | 1920×1080 | - | - | - | - | - | - | - | - | - | - | - | |
| 4 | BEDLAM2.0📌 Human poses 😍 | 1280×720 | - | - | - | - | - | - | - | - | - | - | - | |
| 5 | C3I-SynFace📌 Human faces 😍 | 640×480 | - | - | - | - | - | - | - | - | - | - | - | |
| 6 | ClaraVid | 4032x3024 | - | - | - | - | - | - | - | - | - | - | - | |
| 7 | StereoGenBench | 1280×1280 | - | - | - | - | - | - | - | - | - | - | - | |
| 8 | VPM-Data | 1280×1280 | - | - | - | - | - | - | - | - | - | - | - | |
| 9 | VP-WorldBench | 1280×1280 | - | - | - | - | - | - | - | - | - | - | - | |
| 10 | Spring | 1920×1080 | T | T | E | E | E | - | - | - | - | - | - | |
| 11 | SDG-PhyxSim | 1920×1080 | - | - | - | - | - | - | - | - | - | - | - | |
| 12 | HorizonGS | 1920×1080 | - | - | - | - | - | - | - | - | - | - | - | |
| 13 | PLT-D3 | 1920×1080 | - | - | - | - | - | - | - | - | - | - | - | |
| 14 | MVS-Synth | 1920×1080 | T | T | T | T | T | - | T | - | - | - | - | |
| 15 | SYNTHIA-SF | 1920×1080 | - | - | - | - | - | - | - | - | - | - | - | |
| 16 | SynDroneCheck before use! | 1920×1080 | - | - | - | - | - | - | - | - | - | - | - | |
| 17 | Mid-Air | 1024×1024 | - | - | T | T | - | - | - | - | - | - | - | |
| 18 | MatrixCity | 1000×1000 | T | T | T | T | - | T | - | - | - | T | - | |
| 19 | StereoCarla | 1600×900 | - | - | - | - | - | - | - | - | - | - | - | |
| 20 | LightwheelOcc | - | 1600×900 | T | - | - | - | - | - | - | - | - | - | - |
| 21 | SAIL-VOS 3D | 1280×800 | - | - | - | - | T | - | - | - | - | - | - | |
| 22 | SHIFT | 1280×800 | - | - | - | - | - | - | - | - | - | - | - | |
| 23 | SYNTHIA-Seqs🚫 Do not use! 🚫 | 1280×760 | T | - | T | T | - | - | - | - | - | - | - | |
| 24 | BEDLAM | 1280×720 | T | - | - | - | T | T | - | - | - | - | - | |
| 25 | Dynamic Replica | 1280×720 | T | - | - | - | T | T | T | - | - | T | - | |
| 26 | OmniWorld-Game | 1280×720 | T | - | T | - | - | - | - | - | - | - | - | |
| 27 | WorldRover | 1280×720 | - | - | - | - | - | - | - | - | - | - | - | |
| 28 | Syn4D | 1280×720 | - | - | - | - | - | - | - | - | - | - | - | |
| 29 | InFlux++ Synth | 1280×720 | - | - | - | - | - | - | - | - | - | - | - | |
| 30 | Infinigen SV | 1280×720 | - | - | - | - | - | - | - | - | - | - | - | |
| 31 | Infinigen | 1280×720 | - | - | - | - | - | - | - | - | - | - | - | |
| 32 | DigiDogs🚫 Do not use! 🚫 | 1280×720 | - | - | - | - | - | - | - | - | - | - | - | |
| 33 | Aria Synthetic EnvironmentsCheck before use! | - | 704×704 | T | - | - | - | - | - | - | - | - | - | - |
| 34 | TartanGround | 640×640 | T | - | - | - | - | - | - | - | - | - | - | |
| 35 | TartanAir V2 | - | 640×640 | - | - | - | - | - | - | - | - | - | - | - |
| 36 | BlinkVision | 960×540 | - | - | - | - | - | - | - | - | - | - | - | |
| 37 | PointOdyssey | 960×540 | T | T | - | - | - | T | T | T | - | - | E | |
| 38 | DyDToF | 960×540 | - | - | - | - | - | - | - | - | - | - | E | |
| 39 | IRS | 960×540 | - | T | T | T | T | - | T | T | - | - | - | |
| 40 | Scene Flow | 960×540 | - | - | - | - | - | - | - | - | - | - | - | |
| 41 | THUD++ | 730×530 | - | - | - | - | - | - | - | - | - | - | - | |
| 42 | TAU Agent | 1024×512 | - | T | - | - | - | - | - | - | - | - | - | |
| 43 | TransPhy3D | 512×512 | T | - | - | - | - | - | - | - | - | - | - | |
| 44 | 3D Ken Burns | 512×512 | - | T | T | T | T | - | - | - | - | - | - | |
| 45 | SynPhoRest | - | 848×480 | - | - | - | - | - | - | - | - | - | - | - |
| 46 | TartanAir | 640×480 | T | T | T | T | T | T | T | T | T | - | T | |
| 47 | ParallelDomain-4D | 640×480 | - | - | - | - | - | - | - | - | - | - | - | |
| 48 | EDEN | 640×480 | - | T | T | T | T | T | - | - | - | - | - | |
| 49 | GTA-SfM | 640×480 | T | T | T | T | - | - | - | - | - | - | - | |
| 50 | InteriorNet | 640×480 | - | - | - | - | - | - | - | - | - | - | - | |
| 51 | SYNTHIA-AL | 640×480 | - | - | - | - | - | - | - | - | - | - | - | |
| 52 | MPI Sintel | 1024×436 | E | E | E | E | E | E | E | E | E | E | - | |
| 53 | CarlaOcc | 1408×376 | T | - | - | - | - | - | - | - | - | - | - | |
| 54 | Virtual KITTI 2 | 1242×375 | - | T | - | - | T | - | T | T | - | - | - | |
| 55 | Virtual KITTI | 1242×375 | - | - | - | - | - | - | - | - | T | - | - | |
| 56 | TartanAir Shibuya | 640×360 | - | - | - | - | - | - | - | - | - | - | - | |
| Total: T (training) | 15 | 11 | 10 | 9 | 9 | 6 | 6 | 4 | 2 | 2 | 1 | |||
| Total: E (testing) | 1 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 |
170-frame ScanNet: TAE
📝 Note: This ranking is based on the evaluation protocol proposed by Video Depth Anything developers.
500-frame Bonn RGB-D Dynamic: δ1
📝 Note 1: This ranking is based on the evaluation protocol proposed by Video Depth Anything developers.
📝 Note 2: A high rank of the Pixel-Perfect Video Depth model in this ranking does not guarantee that this model is suitable for practical applications, see https://github.com/gangweix/pixel-perfect-depth/issues/27. We are waiting for this model to be fixed and evaluated using temporal stability metrics.
Synth4K: δ1
Appendix 4: Notes on the table: Awesome Synthetic RGB-D Video Datasets for Training and Testing HD Video Depth Estimation Models
📝 Note 1: Example of arranging images in the correct order to make a 32-frame video sequence for the ClaraVid dataset:
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00360.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00320.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00280.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00240.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00200.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00160.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00120.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00080.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00040.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00000.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00001.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00002.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00003.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00004.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00005.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00006.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00007.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00008.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00009.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00010.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00011.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00012.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00013.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00014.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00015.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00016.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00017.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00018.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00019.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00059.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00099.jpg
<your-data-path>/008_urban_dense_1/left_rgb/45deg_low_h/00139.jpg
📝 Note 2: Do not use the SYNTHIA-Seqs dataset for training HD video depth estimation models! The depth maps in this dataset do not match the corresponding RGB images. This is particularly evident in the example of tree leaves:
<your-data-path>/SYNTHIA-SEQS-01-SPRING/Depth/Stereo_Left/Omni_F/000071.png
<your-data-path>/SYNTHIA-SEQS-01-SPRING/RGB/Stereo_Left/Omni_F/000071.png.
📝 Note 3: Do not use the DigiDogs dataset for training HD video depth estimation models! The depth maps in this dataset do not match the corresponding RGB images. See the objects behind the campfire, the shifting position of the vegetation on the left and the clear banding on the depth map:
<your-data-path>/DigiDogs2024_full/09_22_2022/00054/images/img_00012.tiff.
📝 Note 4: Check before use the SynDrone dataset for training HD video depth estimation models! The depth maps in this dataset have large white areas of unknown depth, which should not happen with a synthetic dataset. Example depth map:
<your-data-path>/Town01_Opt_120_depth/Town01_Opt_120/ClearNoon/height20m/depth/00031.png.
📝 Note 5: Check before use the Aria Synthetic Environments dataset for training HD video depth estimation models! The depth maps in this dataset have large white areas of unknown depth, which should not happen with a synthetic dataset. Example depth map:
<your-data-path>/75/depth/depth0000109.png.