Cxbx-Reloaded-legacy

Cxbx-ReloadedGPL-2.0更新放缓

用 C++ 写的初代 Xbox 模拟器,让 Windows 上能跑 Xbox 游戏,属于 Cxbx-Reloaded 的旧版分支。

Xbox (Original) Emulator

CI-96aabe7发布于 2026-04-17 16:22 UTC2,380star271fork同步于 2026-11-07 07:34 UTC

怎么上手

由 README 提炼,执行前请确认
git clone --recurse-submodules https://github.com/Cxbx-Reloaded/Cxbx-Reloaded.git
cmake -B build -G "Visual Studio 17 2022" -A Win32
硬件要求按 README 说明

仅支持 64 位系统:Windows 7+ x64,或 x86-64 Linux 搭配 Wine;32 位不支持,macOS 搭配 Wine 已知不可用。GPU 需支持 Direct3D 9.0c、Pixel Shader Model 2.x 和 Vertex Shader Model 3.0。README 未提及显存要求。

下载:源码 zip·GitHub Releases(安装包)本站不镜像安装包

项目说明

由 README 自动翻译提炼

在 Windows 上运行初代 Xbox 游戏的模拟器,通过 Wine 也能在 Linux 上跑

用 C++ 写的初代 Xbox 模拟器,让 Windows 上能跑 Xbox 游戏,属于 Cxbx-Reloaded 的旧版分支。

核心能力

  • 模拟运行 Microsoft Xbox 初代游戏,未来计划支持 Chihiro 基板
  • 需要 Direct3D 9.0c 与 Pixel Shader 2.x、Vertex Shader 3.0 的 GPU
  • 内置网络模拟,Windows 下依赖 Npcap 并需开启 winpcap 兼容模式
  • 可选 WinUSB 驱动支持原版 Xbox 与 Steel Battalion 手柄直通
  • 提供在线兼容性列表,可查询具体游戏的运行情况

容易踩的坑

克隆时必须加 --recurse-submodules,否则子模块缺失,可用 git submodule update --init --recursive 补拉。Windows 需先装 32 位 VC++ 2022 运行库,网络模拟还需装 Npcap 并开启 winpcap 兼容模式。Wine 下需用 winetricks 装 vcrun2019 和 d3dcompiler_47,且 Wine 6.8 及以后版本存在部分游戏无法存档的已知问题,建议回退到 Wine 7.0。

内容由模型根据 README 生成,可能不完整或不准确,以官方文档为准。看原文 README

最近发版

5 个版本CI-96aabe7
  1. CI-33db382pre-release2026-04-17 · 2026-04-17 16:25 UTC

    这个版本没有写更新说明。

  2. CI-96aabe7pre-release最新正式版2026-04-17 · 2026-04-17 16:22 UTC

    这个版本没有写更新说明。

  3. CI-9370f1cpre-release2026-04-16 · 2026-04-16 08:12 UTC

    这个版本没有写更新说明。

  4. CI-4a71a59pre-release2026-04-13 · 2026-04-13 17:21 UTC

    这个版本没有写更新说明。

  5. CI-9454f34pre-release2026-01-30 · 2026-01-30 18:29 UTC

    这个版本没有写更新说明。

用户点评

登录用户的真实使用记录,可按版本和硬件筛选
共 0 条

    还没有人点评。第一个说出真实体验的人最有价值。

    README 原文

    未翻译

    Cxbx-Reloaded - Original Xbox Emulator

    License: GPL v2 GitHub Actions Discord

    Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows and Wine.

    System Requirements

    Minimum

    • OS: Windows 7+ x64, or x86-64 Linux with Wine. 32-bit is not supported.
      • MacOS with Wine is known not to work, and BSD-based systems are untested.
      • Also note that Wine is relatively unstable, and it might break compatibility with Cxbx-Reloaded at any time without warning.
    • GPU: Direct3D 9.0c with Pixel Shader Model 2.x, and Vertex Shader Model 3.0.

    Prerequisites

    Windows

    Wine

    Please use the latest stable release version of Wine. If it does not work for you, then roll back to Wine 7.0 which is the last known working version. There also exists this known issue which currently prevents savings in some games with the most recent Wine 6.8 and later versions.

    • Winetricks
      • vcrun2019
        • Requires the latest winetricks script.
      • d3dcompiler_47
        • This may be subject to change.
    • Winpcap is built-in, no installation is required.

    Automated Builds

    Cxbx-Reloaded doesn't currently have stable builds, but you can obtain pre-release builds from our official website's download page, or the links below:

    Compatibility

    Cxbx-Reloaded has a compatibility list.

    If you would like to submit compatibility reports, please request permission in our Discord server.

    Bug Reports

    Game or software specific issues can be reported in the compatibility website.

    For emulation issues that are not specific to any single piece of software, a bug report can be submitted at the Cxbx-Reloaded issue tracker.

    Additional information

    Cxbx-Reloaded has a wiki containing various subjects and background information.

    Chat on Discord.

    Contributing

    We welcome contributions, large and small.

    If you want to do some coding, be sure to read the Developer notes.

    IMPORTANT: Pull-Requests containing code derived from XQEMU will not be approved until an agreement is reached to make work mutually beneficial. This includes updates to existing XQEMU derived code. We should not/will not become a hostile fork.

    Please contact us before you start working on something, so we can make sure your work is going to be accepted once finished.

    Main Prerequisites

    1. Git for Windows
    2. CMake
      • Some IDEs already have CMake support, this is optional.

    Fetching the code

    1. Run the following command in the command line: git clone --recurse-submodules https://github.com/Cxbx-Reloaded/Cxbx-Reloaded.git
      • Please note the --recurse-submodules parameter. This is required to fetch submodules.
        • If Cxbx-Reloaded was checked out without submodules, they can be updated/fetched with the following command:

          git submodule update --init --recursive

    Compiling

    Windows

    Don't open CMakeLists.txt from Visual Studio, as it won't generate files in the build directory.

    Prerequisites
    1. Visual Studio 2022
    Generate Visual Studio files
    1. If you don't have CMake installed, open ___ Native Tools Command Prompt for VS 20##.
    2. cd to the Cxbx-Reloaded directory.
    3. Run the following command: cmake -B build -G "Visual Studio 17 2022" -A Win32
      NOTES:
      • VS2022 17.0 or later is required.
      • To build the Cxbx-Reloaded Debugger tool, add the variable -DBUILD_CXBXR_DEBUGGER=ON to the above command.
        • This debugger tool is deprecated and will be eventually removed, please use the Visual Studio debugger instead.
    4. Open Cxbx-Reloaded.sln from the build directory.
    5. Select the Release configuration, then click Build.
      • Debug builds are significantly slower, and only for developers.
    Linux / macOS

    Currently not supported.

    Support

    You can support Luke Usher, initiator of Cxbx-Reloaded, on Patreon.

    Special Thanks

    • All contributors to the original Cxbx and Dxbx projects. Without them Cxbx-Reloaded would not exist at all.
    • XQEMU - While the majority of Cxbx-R is our own work (Kernel, HLE, etc), the NV2A LLE and NVNet implementation are primarily the work of the XQEMU developers.
    • XboxDev - Providing Xbox hardware research & useful tooling.
    • XbSymbolDatabase - Providing support to detect symbols across XDK builds from reverse engineered retail titles.
    • Xbox Kernel Test Suite - Making accurate tests on hardware to compare against cxbxr's kernel implementation.