Fyrox

FyroxEngineMIT活跃维护

用 Rust 编写的 2D/3D 游戏引擎,自带场景编辑器、GUI 和渲染管线,适合想用 Rust 做游戏开发的人直接上手做完整项目。

3D and 2D game engine written in Rust

v1.0.0发布于 2026-03-29 14:30 UTC9,663star +3 / 7 天464fork同步于 2026-11-10 05:30 UTC

怎么上手

README 里没有找到可直接复制的安装命令

README 里没有找到可直接复制的安装命令,请到 README 或官方文档查看安装方式。

硬件要求

README 没有说明硬件要求。

下载:源码 zip·GitHub Releases(安装包)本站不镜像安装包

项目说明

这个项目的说明还在生成中,先参考下面「最近发版」和 README。

最近发版

5 个版本v1.0.0
  1. v1.0.01.0.0最新正式版2026-03-29 · 2026-03-29 14:30 UTC
  2. v1.0.0-rc.21.0.0-rc.22026-02-09 · 2026-02-09 20:17 UTC
    查看更新说明
  3. v1.0.0-rc.1-published1.0.0-rc.12025-10-21 · 2025-10-21 19:42 UTC
    查看更新说明
  4. 0.36v0.362025-02-05 · 2025-02-05 19:15 UTC
    查看更新说明
  5. 0.34v0.342024-05-25 · 2024-05-25 07:19 UTC
    查看更新说明

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    README 原文

    未翻译

    License (MIT) CI Status Crates.io docs.rs Discord Lines of code

    A feature-rich, production-ready, general purpose 2D/3D game engine written in Rust with a scene editor.

    Important: This engine was written by humans for humans. No AI/LLM was (and never will be) used in development.

    Learning materials

    Read the official Fyrox book here. It contains comprehensive information about many aspects of the engine, starting by "how to build" and ending by various tutorials.

    Community

    You can always ask your question in Discord server - Join the Discord server, or directly in Discussions.

    Examples

    You can run examples directly in your web browser, the full list of demo projects is available here. Source code for each demo project can be found here.

    Support

    If you want to support the development of the project, click the link below. Preferrable way is to use Boosty - this way the money will be available for the development immediately. Alternatively you can can use Patreon, but in this case the money will be on-hold for unknown period of time (details are here).

    Contributing

    Contributions are very welcome! See the contributions guidelines for more info. Check the good first issue label to see where you can help.

    Sponsors

    The engine is supported by very generous people, their donations provides sustainable development of the engine:

    Brandon Thomas | Taylor C. Richberger | Avery Wagar | George Atkinson | Erlend Sogge Heggen | Mitch Skinner | ozkriff | Taylor Gerpheide | zrkn | Aleks Row | Edward L | L.apz | Luke Jones | toyboot4e | Vish Vadlamani | Alexey Kuznetsov | Daniel Simon | Jesper Nordenberg | Kornel | Parham Gholami | Yuki Ishii | Joseph Catrambone | MGlolenstine | zamar lomax | Gheorghe Ugrik | Anton Zelenin | Barugon | Tom Leys | Jay Sistar | tc | false | BlueSkye | Ben Anderson | Thomas | Iulian Radu | Vitaliy (ArcticNoise) Chernyshev

    JetBrains

    JetBrains provided an open-source all-products license for their products which drastically helps in development of the engine.

    Copyright © 2000-2021 JetBrains s.r.o. JetBrains and the JetBrains logo are registered trademarks of JetBrains s.r.o.