导出到目标平台需额外下载对应的导出模板;源码编译需按官方文档针对各平台准备编译环境;主机平台导出需参考官方 consoles 页面说明
godot
godotengineMIT活跃维护跨平台 2D/3D 游戏引擎,提供完整编辑器与运行时,用一套工程就能导出到桌面、移动端和 Web,适合独立开发者和小团队做游戏。
Godot Engine – Multi-platform 2D and 3D game engine
从 https://godotengine.org/download 下载官方编辑器与导出模板二进制;源码编译见 https://docs.godotengine.org/en/latest/engine_details/development/compilingREADME 未说明
Godot 是统一界面做 2D/3D 游戏的开源跨平台引擎,省去重复造轮子
跨平台 2D/3D 游戏引擎,提供完整编辑器与运行时,用一套工程就能导出到桌面、移动端和 Web,适合独立开发者和小团队做游戏。
核心能力
- 统一界面同时开发 2D 与 3D 游戏
- 一键导出到桌面、移动、Web 与主机平台
- 内置常用工具集,无需自行重造轮子
- MIT 许可完全免费,无版税无附加条件
- 社区驱动开发,可自行修改引擎源码
容易踩的坑
- 3.6.3-stable最新正式版2026-08-22 · 2026-08-22 14:05 UTC
Godot 3.6.3 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- Download (GitHub): Expand Assets below
- 4.7.2-stable2026-08-18 · 2026-08-18 16:12 UTC
查看更新说明
Godot 4.7.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- Download (GitHub): Expand Assets below
- 4.7.1-stable2026-07-14 · 2026-07-14 18:03 UTC
查看更新说明
Godot 4.7.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- Download (GitHub): Expand Assets below
- 4.7-stable2026-06-18 · 2026-06-18 12:06 UTC
查看更新说明
Godot 4.7 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.
Report bugs on GitHub after checking that they haven't been reported:
- Download (GitHub): Expand Assets below
- 4.6.3-stable2026-05-20 · 2026-05-20 20:49 UTC
查看更新说明
Godot 4.6.3 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- Download (GitHub): Expand Assets below
用户点评
登录用户的真实使用记录,可按版本和硬件筛选还没有人点评。第一个说出真实体验的人最有价值。
Godot Engine
2D and 3D cross-platform game engine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
Free, open source and community-driven
Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.
Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine
Binary downloads
Official binaries for the Godot editor and the export templates can be found on the Godot website.
Compiling from source
See the official docs for compilation instructions for every supported platform.
Community and contributing
Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.
The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.
To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.
Documentation and demos
The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.
The class reference is also accessible from the Godot editor.
We also maintain official demos in their own GitHub repository as well as the Asset Store.
There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.