ODROID-GO 和 G32 需先把 .fw 拷到 SD 卡对应目录,再按住指定按键开机刷写;部分模拟器需自行放置 BIOS 文件到 /retro-go/bios/;WiFi 需手动创建 /retro-go/config/wifi.json 配置文件;封面图需另下载 romart 包,CRC32 命名方式会拖慢响应
esptool.py write_flash --flash_size detect 0x0 retro-go_*.img运行在基于 ESP32 的掌机设备上,官方支持 ODROID-GO 和 MRGC-G32,其他设备见兼容列表;README 未提及显存或 CPU 运行要求。
在 ESP32 掌机(ODROID-GO 等)上运行多平台复古游戏模拟器的固件
在 ODROID-GO 等 ESP32 掌机上跑经典主机模拟器,内置启动器可切换 GameBoy、NES、世嘉等多平台游戏。
核心能力
- 包含启动器和多个模拟器应用,针对 CPU、内存和 Flash 做了深度优化
- 支持 NES、SNES、GB、GBC、Genesis、PC Engine、Lynx、DOOM 等平台
- 提供游戏内菜单、收藏与最近游玩、多存档槽和存档预览
- 支持封面图、缩放与滤镜、快进和可定制启动器
- 内置 WiFi 文件管理器和 NTP 时间同步
容易踩的坑
- 1.46Retro-Go 1.46最新正式版2025-11-08 · 2025-11-08 00:56 UTC
- Launcher: Added virtual keyboard to manage wifi networks
- Launcher: Diacritics are now correctly shown in filenames
- All: Overclock works better (original esp32 only)
- All: German translations has been added
- All: On-screen low battery indicator
This is a partial release of the changes from the dev branch. I have decided to split it between 1.46 and 1.47 to reduce the odds of catastrophic bugs... Notably missing are improvements to the unplayable emulators such as SNES/Genesis/MegaDrive/GBA, fixes for various open issues, a few new/updates targets, and the self-updater.
- 1.4x-gbaRetro-Go 1.46-dev including GBApre-release2025-08-25 · 2025-08-25 21:49 UTC
查看更新说明
This is a build of the current development branch, it includes the GBA emulator and easier access to esp32 overclocking in the options.
- Note 1: GBA is not included on devices with 4MB flash. You'll need to build it yourself and remove gwenesis or prboom-go to make room.
- Note 2: Overclocking is only available on esp32 devices, not esp32-s3 or esp32-p4. Overclocking is not dangerous but it might cause crashes and has many unresolved side effects. Because of this, the setting isn't saved for now.
Other things of interest in this preview:
- Launcher: Added virtual keyboard to manage wifi networks
- Launcher: Diacritics now display correctly in filenames
- GEN/MD: Improved performance
- SNES: Improved performance
- All: German translations added
- 1.45Retro-Go 1.452025-07-27 · 2025-07-27 23:33 UTC
查看更新说明
- SMS/GG: Fixed broken inputs in many games since 1.40 (#198)
- SNES: Increased max supported ROM size on some devices
- Launcher: Fixed network status in options menu
- All: Improved D-PAD input accuracy on some devices
- All: French translation now has accents
- New device support: LILYGO T-Deck Plus
- New device support: Null Nano by Ampersand
How to choose the correct file: .img is to be used if you flash your device over USB, .fw if your device supports flashing from your sdcard.
Refer to the README for installation instructions.
- 1.44Retro-Go 1.442025-02-03 · 2025-02-03 19:44 UTC
查看更新说明
This release contains a few bug fixes and improvements but nothing major.
- User interface is now multi-language (currently english and french)!
- SNES can now support larger ROMs on some devices
- New target: retro-ruler
- New target: Byteboi rev.1
- New target: Rachel ESP32
- Retro-Go is now built with esp-idf 4.4
How to choose the correct file: .img is to be used if you flash your device over USB, .fw if your device supports flashing from your sdcard.
Note: I was not able to test this release as thoroughly as I usually do, but the diverging dev branches are becoming a problem for contributors so it is time to reunite...
- 1.43Retro-Go 1.432024-09-02 · 2024-09-02 18:03 UTC
查看更新说明
- All: Added ZIP support (large 4MB+ GBC roms not supported unfortunately)
- Launcher: Added menu option to pre-compute all CRC32s (for cover art)
- Launcher: Officially support name-based cover art (eg:
/covers/nes/game name.png) - Launcher: Improved responsiveness when cover art/save preview is enabled
- Launcher: Added network status/details in wifi dialog
If you don't know which file you need:
.imgis to be used if you flash your device over USB,.fwif your device supports flashing from your sdcard.Note: I'm now uploading builds for all compatible devices but only ODROID-GO has been tested!
用户点评
登录用户的真实使用记录,可按版本和硬件筛选还没有人点评。第一个说出真实体验的人最有价值。
Table of contents
Description
Retro-Go is a firmware to play retro games on ESP32-based devices (officially supported are ODROID-GO and MRGC-G32, check this list for other devices). The project consists of a launcher and half a dozen applications that have been heavily optimized to reduce their cpu, memory, and flash needs without reducing compatibility!
Supported systems:
- Nintendo: NES, SNES (slow), Gameboy, Gameboy Color, Game & Watch
- Sega: SG-1000, Master System, Mega Drive / Genesis, Game Gear
- Coleco: Colecovision
- NEC: PC Engine
- Atari: Lynx
- Others: DOOM (including mods!)
Retro-Go features:
- In-game menu
- Favorites and recently played
- GB color palettes, RTC adjust and save
- NES color palettes, PAL roms, NSF support
- More emulators and applications
- Scaling and filtering options
- Better performance and compatibility
- Turbo Speed/Fast forward
- Customizable launcher
- Cover art and save state previews
- Multiple save slots per game
- Wifi file manager
- And more!
Screenshots

Installation
ODROID-GO
- Download
retro-go_1.x_odroid-go.fwfrom the release page and copy it to/odroid/firmwareon your sdcard. - Power up the device while holding down B.
- Select retro-go in the files list and flash it.
MyRetroGameCase G32 (GBC)
- Download
retro-go_1.x_mrgc-g32.fwfrom the release page and copy it to/espgbc/firmwareon your sdcard. - Power up the device while holding down MENU (the volume knob).
- Select retro-go in the files list and flash it.
Other devices
- Download the .img for your device from the release page.
- Connect your device to a computer with a USB cable.
- Flash the image with esptool:
- Command line: Run
esptool.py write_flash --flash_size detect 0x0 retro-go_*.img - Web version: Connect your device, click Erase Flash, then select your .img file and set address to 0x0, finally click Program)
- Command line: Run
Your particular device may require extra steps (like holding a button during power up) or different esptool flags or a special cable. If the above steps fail, you might need to ask the manufacturer for instructions on how to flash new firmware!
If your device is not already supported or if a prebuilt version isn't available for it you can check the development section for more information on how to build for your device.
Usage
Game covers / artwork
Game covers should be placed in the romart folder at the base of your sd card. You can obtain a pre-made pack here. Retro-Go is also compatible with the older Go-Play romart pack.
You can add missing cover art by creating a PNG image (160x168, 8bit). Two naming schemes are supported:
- Filename-based:
/romart/nes/Super Mario.png(notice the rom extension is not included) - CRC32-based:
/romart/nes/A/ABCDE123.pngwherenesis the same as the rom folder, andABCDE123is the CRC32 of the game (press A -> Properties in the launcher to find it), andAis the first character of the CRC32
Note: CRC32-based, which is what is used in the pre-made pack, is much slower than name-based! This type is useful because filenames vary greatly despite having identical CRCs, but if you generate your own art I suggest you use filename-based format and delete all CRC-based art from your SD Card to improve responsiveness.
BIOS files
Some emulators support loading a BIOS. The files should be placed as follows:
- GB:
/retro-go/bios/gb_bios.bin - GBC:
/retro-go/bios/gbc_bios.bin - FDS:
/retro-go/bios/fds_bios.bin - MSX: In folder
/retro-go/bios/msx/put:MSX.ROMMSX2.ROMMSX2EXT.ROMMSX2P.ROMMSX2PEXT.ROMFMPAC.ROMDISK.ROMMSXDOS2.ROMPAINTER.ROMKANJI.ROM
Game & Watch
The roms must be packed with LCD-Game-Shrinker and a tutorial can be found here.
Wifi
To use wifi you will need to create a /retro-go/config/wifi.json config file. You can define up to 4 different networks, then selectable in the menu. Its content should look like this:
{
"ssid0": "my-network",
"password0": "my-password",
"ssid1": "my-other-network",
"password1": "my-password",
"ssid2": "my-third-network",
"password2": "my-password",
"ssid3": "my-last-network",
"password3": "my-password"
}
Time synchronization
Time synchronization happens in the launcher immediately after a successful connection to the network.
This is done via NTP by contacting pool.ntp.org and cannot be disabled at this time.
Timezone can be configured in the launcher's options menu.
File manager
You can find the IP of your device in the about menu of retro-go. Then on your PC navigate to http://192.168.x.x/ to access the file manager.
External DAC (headphones)
Retro-Go supports the external DAC mod for the ODROID-GO
which allows high quality audio through headphones. You can switch to it in the menu Audio Out: Ext DAC.
| GO PIN | PCM5102A PIN |
|---|---|
| 1 | GND |
| 2 | - |
| 3 | LCK |
| 4 | DIN |
| 5 | BCK |
| 6 | VIN |
| 7 | - |
| 8 | - |
| 9 | - |
| 10 | - |
Issues
Black screen / Boot loops
Retro-Go typically detects and resolves application crashes and freezes automatically. However, if you do
get stuck in a boot loop, you can hold DOWN while powering up the device to return to the launcher.
Sound quality
The volume isn't correctly attenuated on the GO, resulting in upper volume levels that are too loud and
lower levels that are distorted due to DAC resolution. A quick way to improve the audio is to cut one
of the speaker wire and add a 33 Ohm (or thereabout) resistor in series. Soldering is better but not
required, twisting the wires tightly will work just fine.
A more involved solution can be seen here.
Alternatively you can use the headphones DAC mod mentioned earlier in this document.
Game Boy SRAM (aka Save/Battery/Backup RAM)
In Retro-Go, save states will provide you with the best and most reliable save experience. That being said, please read on if you need or want SRAM saves. The SRAM format is compatible with VisualBoyAdvance so it may be used to import or export saves.
You can configure automatic SRAM saving in the options menu. A longer delay will reduce stuttering at the cost of losing data when powering down too quickly. Also note that when resuming a game, Retro-Go will give priority to a save state if present.
ZIP files
Most Retro-Go applications now support ZIP files. ZIP archives should contain only one ROM file and nothing else. ZIP support also depends on available memory and larger ROMs may fail to load on some devices unfortunately.
Development
If you wish to build or modify Retro-Go, you can find help in the following documents:
- Build instructions in BUILDING.md
- Theming instructions THEMING.md
- Porting instructions in PORTING.md
- Translating instructions in LOCALIZATION.md
Acknowledgements
- The NES/GBC/SMS emulators and base library were originally from the "Triforce" fork of the official Go-Play firmware by crashoverride, Nemo1984, and many others.
- The design of the launcher was originally inspired/copied from pelle7's go-emu.
- PCE-GO is a fork of HuExpress and pelle7's port was used as reference.
- The Lynx emulator is a port of libretro-handy.
- The SNES emulator is a port of Snes9x 2005.
- The DOOM engine is a port of PrBoom 2.5.0.
- The Genesis emulator is a port of Gwenesis by bzhxx.
- The Game & Watch emulator is a port of lcd-game-emulator by bzhxx.
- The MSX emulator is a port of fMSX by Marat Fayzullin.
- PNG support is provided by lodepng.
- PCE cover art is from Christian_Haitian.
- Some icons from Rokey.
- Background images from es-theme-gbz35.
- Special thanks to RGHandhelds and MyRetroGamecase for sending me a G32 device.
- The ODROID-GO community for encouraging the development of retro-go!
License
Everything in this project is licensed under the GPLv2 license with the exception of the following components:
- fmsx/components/fmsx (MSX Emulator, custom non-commercial license)
- handy-go/components/handy (Lynx emulator, zlib)