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xemu
xemu-project活跃维护跨平台初代 Xbox 模拟器,支持 Windows、macOS 和 Linux,让玩家能在现代电脑上运行原版 Xbox 游戏,项目仍在活跃开发中。
Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
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跨平台开源初代 Xbox 模拟器,让 Windows、macOS、Linux 上运行原版 Xbox 游戏
跨平台初代 Xbox 模拟器,支持 Windows、macOS 和 Linux,让玩家能在现代电脑上运行原版 Xbox 游戏,项目仍在活跃开发中。
核心能力
- 在 Windows、macOS、Linux 三平台模拟初代 Xbox
- 项目处于活跃开发状态
- 具体功能与配置需查阅 xemu.app 官网
容易踩的坑
- pre-releaseLatest Development Buildpre-release2026-11-02 · 2026-11-02 20:08 UTC
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Pull Requests
- #3147 - CONTRIBUTING.md: Add 'Good First Issue' guidance (@mborgerson)
- #3138 - nv2a: Use rgba swizzles for color values in generated GLSL (@DatenpflegeNordHL)
- #3146 - meson: Bump VulkanMemoryAllocator to v3.5.0 (@xemu-robot)
- #3133 - Fix missing dirty bitmap on render and image blit (@abaire)
- #3128 - nv2a: Remove erroneous signed conversion for SZ_R6G5B5 textures (@abaire)
Issues Fixed
- #3115 - Update GLSL swizzles dealing with color to use
rgbainstead ofxyzw - #859 - The Godfather The Game: graphical issue
- #1951 - 007 From Russia With Love: Distortion artefact
- #3126 - R6G5B5 texture format is erroneously treated as signed
Affected Titles
The following titles had issues fixed in this release:
- 007: From Russia with Love (#1951)
- The Godfather (#859)
Full Changelog: https://github.com/xemu-project/xemu/compare/v0.8.139...6095054b7d02dfac25fdc4a8ba9300358046e860
- v0.8.139最新正式版2026-10-21 · 2026-10-21 21:43 UTC
Pull Requests
- #3088 - Fix 1852 nv2a vsh cpu based register carryover (@abaire)
Issues Fixed
- #1602 - FIFA 2004, 2005, Euro 2004, World Cup 2002 black menu screen (due to unimplemented VSH register carryover)
- #1852 - Some game shadows are the Incorrect colour (due to unimplemented VSH register carryover)
- #2198 - American Chopper 2: Full Throttle tank texturing issue due to lack of
VSH register carryover - #2642 - Sensible Soccer 2006 Graphical Issue (due to unimplemented VSH register carryover)
Affected Titles
The following titles had issues fixed in this release:
- Blade II (#1852)
- American Chopper (#2198)
- American Chopper 2: Full Throttle (#2198)
- Sensible Soccer 2006 (#2642)
- Madden NFL 2002 (#1852)
- 2002 FIFA World Cup (#1852)
- Madden NFL 2003 (#1852)
- Madden NFL 2004 (#1852)
- FIFA Football 2004 (#1852)
- Madden NFL 2005 (#1852)
- Madden NFL 06 (#1852)
- Madden NFL 07 (#1852)
- Madden NFL 08 (#1852)
- Madden NFL 09 (#1852)
- Hunter: The Reckoning: Redeemer (#1852)
Full Changelog: https://github.com/xemu-project/xemu/compare/v0.8.138...v0.8.139
- v0.8.1382026-10-20 · 2026-10-20 08:53 UTC
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Pull Requests
- #3125 - Improve compatibility with older versions of Vulkan (@mborgerson)
- #2968 - Fix 2906 memory leak in slow vga path (@abaire)
- #3124 - nv2a/vk: Support Vulkan 1.4 (@mborgerson)
- #3123 - nv2a/vk: Select SPIR-V target from renderer state at compile time (@mborgerson)
- #3000 - nv2a/vk: compile SPIR-V for the version the device supports (@jessedye)
- #2453 - debug: Log GL errors during assertions in debug mode (@abaire)
- #2211 - nv2a: Resolve overlapped dirty draws during 2d blit ops (@abaire)
- #2456 - Adds menu item to create a GitHub title issue (@abaire)
- #3114 - ci: Use the host's GLib in the AppImage (@mborgerson)
- #3056 - nv2a: Enable clear handling for X1A7 formats (@abaire)
- #2720 - nv2a: Fix R12 input in paired/multiout ops writing to oPos (@abaire)
- #2843 - nv2a: Fix epoxy flake using debug funcs on macOS (@abaire)
- #2158 - nv2a: Fix handling of color/zeta offset with RAM addresses (@abaire)
- #2083 - Fix material color source ambient and emissive (@abaire)
- #3068 - nv2a: Always report PFIFO CACHE1_DMA_CTL as valid (@GXTX)
- #3076 - nv2a: Fix specular param handling (@abaire)
- #3094 - nv2a: Only enable point sprites when rendering points (@abaire)
- #3070 - nv2a: Fix/implement Y16 texture formats (@abaire)
- #3087 - nv2a: Implement texgen view model (@abaire)
- #3085 - nv2a: Implement clamping of passthru values (@abaire)
- #3078 - nv2a: Implement spotlight falloff (@abaire)
- #3106 - ci: Run xemu-test on PRs (@abaire)
- #3110 - nv2a: Remove unconfirmed message for empty begin/end groups (@abaire)
Issues Fixed
- #2906 - null render memory leak
- #950 - Splinter Cell: Pandora Tomorrow fire effects cause artefacts
- #2199 - Fireblade Imaging thermal freezes the screen
- #473 - UI shortcut to report GitHub issues
- #3043 - Xemu window bar doesn't show up on debian gnome wayland
- #2426 - Clear color handling for LE_X1A7R8G8B8_O1A7R8G8B8 and LE_X1A7R8G8B8_Z1A7R8G8B8 needs testing/assert removal
- #2427 - Surface format
NV097_SET_SURFACE_FORMAT_COLOR_LE_X8R8G8B8_O8R8G8B8is not implemented - #2458 - MechAssault 2: Lone Wolf graphical issue
- #1864 - Prince of Persia: The Sands of Time: Incorrect rendering of water surface
- #326 - [Assertion] surface->offset <= dma.limit
- #3075 - Specular highlighting is an approximation rather than a match for hardware
- #3093 - psh: Texture 3 sampler is incorrectly forced to point_sprite for non-point rendering when
NV_PGRAPH_SETUPRASTER_POINTSMOOTHENABLEis enabled - #2657 - Unimplemented Texture format NV097_SET_TEXTURE_FORMAT_COLOR_SZ_Y16
- #3086 -
NV097_SET_TEXGEN_VIEW_MODEL_INFINITE_VIEWERis silently ignored forNV097_SET_TEXGEN_VIEW_MODEL - #2523 - Crazy Taxi 3: High Roller - Dark light cast behind taxi car in stages with headlight on (cause: PASSTHROUGH texture coords must be clamped to match HW)
- #3077 - Spotlight falloff is not implemented
- #771 - nv2a: Warning unconfirmed feature: EMPTY NV097_SET_BEGIN_END
Affected Titles
The following titles had issues fixed in this release:
- MechAssault 2: Lone Wolf (#2458)
- FireBlade (#2199)
- Crazy Taxi 3: High Roller (#2523)
- ESPN NFL Football (#326)
- Fatal Frame II: Crimson Butterfly (#326)
- New Legends (#2657)
- Tom Clancy's Splinter Cell: Pandora Tomorrow (#950)
- Prince of Persia: The Sands of Time (#1864)
Full Changelog: https://github.com/xemu-project/xemu/compare/v0.8.137...v0.8.138
- v0.8.1372026-10-16 · 2026-10-16 19:27 UTC
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Pull Requests
- #3089 - meson: Bump sdl3 to release-3.4.18 (@xemu-robot)
- #3090 - meson: Bump SPIRV-Reflect to vulkan-sdk-1.4.363.0 (@xemu-robot)
- #3069 - doc: Add scope and design philosophy (@abaire)
- #3049 - meson: Bump glslang to 16.6.0 (@xemu-robot)
- #3035 - nv2a: Fix rounding issue in timer scheduling (@abaire)
- #3045 - docs: Add style exception for variable declaration location (@abaire)
- #3042 - meson: Bump sdl3 to release-3.4.16 (@xemu-robot)
- #3041 - meson: Bump nlohmann_json to v3.12.0 (@xemu-robot)
- #3039 - meson: Track nlohmann_json with a git wrap (@mborgerson)
- #3038 - meson: Track SDL3 with a git wrap (@mborgerson)
- #3040 - docs: Drop watermark item in agent pre-submission checklist (@mborgerson)
- #3031 - docs: Add instructions for autonomous agents (@abaire)
- #3037 - docs: Add note on comment use (@abaire)
- #3036 - ci: Run unit tests alongside build (@abaire)
- #2972 - ui: Use DXGI to perform swapping on Windows (@abaire)
- #3009 - ui: Log joystick devices that are not gamecontrollers, implement
gamecontrollerdb_pathconfig handling (@abaire) - #3030 - docs: Add top level contribution guidance (@abaire)
- #2568 - nv2a: Implement PTIMER alarm interrupts (@abaire)
- #3005 - apu: Disable DSP JIT by default for first release (@mborgerson)
- #2986 - nv2a/gl: Clear PGRAPH register dirty bitmap when binding shader (@abaire)
- #2963 - meson: Bump glslang to 16.5.0 (@xemu-robot)
- #2960 - meson: Bump SPIRV-Reflect to vulkan-sdk-1.4.357.0 (@xemu-robot)
- #2874 - nv2a/vk: Fix blurry 2D/UI rendering at internal resolutions > 1x (@stianeklund)
- #2932 - nv2a: Add driver version to shader cache validation. (@Reedzit)
- #2945 - apu: Return sample count for NV_PAPU_XGSCNT (@Yuvi-App)
- #2942 - meson: Bump glslang to 16.4.0 (@xemu-robot)
- #2801 - apu: Add new DSP56300 emulator with JIT execution engine (@mborgerson)
- #2645 - build: Fix MSYS2 Building (@oltolm)
- #2895 - meson: Bump VulkanMemoryAllocator to v3.4.0 (@xemu-robot)
Issues Fixed
- #3029 - Performance loss on Windows when port forwarding is enabled after #2568 was merged
- #2790 - Performance regression between 0.8.133 and 0.8.134 releases caused by PR #2691. Related to vsync being enabled and influenced by display refresh rate, seems specific to AMD drivers on Windows.
- #2983 - pgraph
regs_dirtybitmap is never cleared in GL renderer - #2597 - Tighten FS shader cache validation
- #579 - Ultra Bust A Move and the Outlaw golf have an audio bug which freezes the game
- #2023 - Braveknight: Lieveland Eiyuuden Random crashes and performance issues
- #2106 - Prisoner of war performance Issue due to music
- #2332 - Sonic Mega Collection Plus - Delayed/distorted audio in emulated games
- #2578 - Meta: In-game Cut-scenes running too fast
- #108 - Implement missing DSP instructions
Affected Titles
The following titles had issues fixed in this release:
- Pro Fishing Challenge (#108)
- True Crime: New York City (#2578)
- Prisoner of War (#579, #2106)
- Terminator 3: Rise of the Machines (#579)
- Terminator 3: The Redemption (#579)
- Marc Ecko's Getting Up: Contents Under Pressure (#2578)
- Braveknight: Lieveland Eiyuuden (#579, #2023)
- Ultra Bust-A-Move (#579)
- Halo 2 (#108)
- Sonic Mega Collection Plus (#2332)
- Kikou Heidan J-Phoenix + (#579)
- Outlaw Golf (#579)
- The Da Vinci Code (#2578)
- Outlaw Golf: 9 Holes of X-Mas (#579)
Full Changelog: https://github.com/xemu-project/xemu/compare/v0.8.136...v0.8.137
- v0.8.1362026-06-08 · 2026-06-08 05:54 UTC
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Pull Requests
- #2892 - ci: Update Windows build toolchain image SHA (@mborgerson)
- #2891 - ubuntu-win64-cross: Bump mxe, GCC toolchain (@mborgerson)
- #2890 - Enable x86-64-v3 optimizations for release builds (@mborgerson)
- #2882 - Bump SDL3 subproject to 3.4.10 (@mborgerson)
- #2823 - hw/xbox: Clean up use of
assert(false)(@Reedzit) - #2867 - ui: Account for pixel density and display scaling (@mborgerson)
- #2866 - ui: Set SDL_HINT_VIDEO_DRIVER to wayland,x11 (@mborgerson)
Issues Fixed
- #1485 - build.sh should not hardcode IvyBridge target for macOS x86-64 builds
- #1492 - Enable additional architectural optimizations in release
Full Changelog: https://github.com/xemu-project/xemu/compare/v0.8.135...v0.8.136
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