用 C/C++ 写的高性能实体组件系统(ECS),面向数据导向设计,帮游戏和引擎开发者把对象逻辑拆成实体与组件,跑得更快、扩展更顺。
用 Rust 写的数据驱动游戏引擎,API 简洁、基于 ECS 架构,适合想用现代语言做 2D/3D 游戏又不想被复杂框架拖累的开发者。
轻量免费的 AWS 本地模拟器,可在本地跑起 S3、SQS、EC2、ECS 等服务,方便开发和测试时替代真实云环境。
现代 C++ 写的轻量级实体组件系统(ECS),用数据导向设计帮游戏和实时应用把对象逻辑解耦,跑得快又稳定。
分布式高可用服务网格方案,提供服务发现、配置管理和 API 网关,让动态基础设施中的应用互联互通。
用 HTML 声明式语法快速搭建 WebVR/AR 场景,无需深入 WebGL 细节,就能在浏览器里做出可跨头显运行的虚拟现实体验。
基于 Java 的跨平台游戏开发框架,一套代码可发布到桌面、Android、iOS 和 HTML5,适合做 2D/3D 游戏。
…ease announcement https://ajmmertens.medium.com/flecs-4-2-is-out-09435e80fdd1 Release notes This version includes the following improvements: - [[core](https://github.com
…rchies](https://ajmmertens.medium.com/building-an-ecs-data-oriented-hierarchies-62fb2847d100) blog! - Lots of code hardening with 130 bugfixes and more than 500 new test
Plugin ecs Release v0.1.0 with changes since 7186279cf5e1f3f67b5f73cd3ceb69097a25166e --- build(deps): bump golang.org/x/crypto in /pkg/app/pipedv1/plugin/ecs ([ 6558](ht
…easing [4.1.3](https://github.com/SanderMertens/flecs/releases/tag/v4.1.3) Release notes This version includes the following bugfixes: - [core] Revert change for supporti
…maller entity administration) - A new [Building Flecs](https://www.flecs.dev/flecs/md docs 2BuildingFlecs.html) manual! Release notes This version includes the following
Improvements and fixes include: Fix ecs-session crash when an ECS cluster has no tasks running. Fix Ctrl-Z handling on Windows. Fix timeout on establishing a ssm-tunnel a