用现代 C++ 写 GBA 游戏的高层引擎,封装了图形、精灵、音频等底层细节,让开发者不用直接跟硬件寄存器打交道。
…画页数和番剧视频数会写回存档,下次进入页面不用重新统计 - 文件存在性改成一次批量检查,文件夹大小和游戏引擎补全只保存真正变动的资源 - 资源数据分批还原,几千条资源时界面不会长时间无响应 - 内容指纹和搬家搜索改为异步读取文件,计算大文件夹指纹时窗口不再整体卡住 - 批量导入一次搜到很多程序时,程序图标只在滚到附近时才读取,列表不会因为
…e=flat-square)](https://discord.gg/MMsAXvetpR) [](https://gbatemp.net/threads/release-video-player-for-3ds.
…Discord channnel](https://discord.gg/MMsAXvetpR) [GBAtemp thread](https://gbatemp.net/threads/release-video-player-for-3ds.586094) This is free software, but I accept don
…Discord channnel](https://discord.gg/MMsAXvetpR) [GBAtemp thread](https://gbatemp.net/threads/release-video-player-for-3ds.586094) This is free software, but I accept don
…playable emulators such as SNES/Genesis/MegaDrive/GBA, fixes for various open issues, a few new/updates targets, and the self-updater.
…f the current development branch, it includes the GBA emulator and easier access to esp32 overclocking in the options. - Note 1: GBA is not included on devices with 4MB f