需先安装 Haxe 与 Haxelib 工具链;引擎依赖 OpenFL,需另行安装;具体平台还需配置对应目标平台的后端环境
flixel
HaxeFlixelMIT活跃维护基于 Haxe 和 OpenFL 的免费跨平台 2D 游戏引擎,可把同一套代码发布到桌面、移动端和网页,适合快速开发像素风或独立小游戏。
Free, cross-platform 2D game engine powered by Haxe and OpenFL
基于 Haxe 和 OpenFL 的免费跨平台 2D 游戏引擎,可原生编译到多个平台
基于 Haxe 和 OpenFL 的免费跨平台 2D 游戏引擎,可把同一套代码发布到桌面、移动端和网页,适合快速开发像素风或独立小游戏。
核心能力
- 基于 Haxe 和 OpenFL 构建,可原生编译到多个目标平台
- 继承 AS3 版 Flixel,提供成熟的 2D 游戏开发核心
- 配套 addons、ui、demos 等独立库与 80+ 示例项目
- 提供完整文档、API 参考与社区支持
容易踩的坑
暂无 release 数据(可能没有发版,或尚未同步)。
用户点评
登录用户的真实使用记录,可按版本和硬件筛选还没有人点评。第一个说出真实体验的人最有价值。
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Links
Here are the most important links to get you started with HaxeFlixel:
If you want to contribute code or report an issue, please check our CONTRIBUTING.md.
Platforms
Thanks to being built on top of Haxe and OpenFL, HaxeFlixel can target the following platforms natively:

About
HaxeFlixel has its roots in the original ActionScript 3 version of Flixel, created by Adam “Atomic” Saltsman. It was started by Alexander Hohlov in 2011, initially as a straightforward Haxe port of the AS3 codebase and Richard Davey's Flixel Power Tools.
Thanks to the efforts of the core team as well as over 100 contributors, today's version of HaxeFlixel far surpasses the capabilities of the original. Not only has the core engine seen many substantial improvements and new features, there is also a far richer ecosystem with additional libraries and over 80 demo projects to learn from.

