OpenJK

JACodersGPL-2.0活跃维护

社区维护的《绝地武士:绝地学院》和《绝地放逐者》游戏引擎开源实现,让这两款经典星战FPS能在现代多平台系统上继续运行和联机。

Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software

latest发布于 2026-09-29 09:22 UTC2,326star749fork同步于 2026-11-07 07:34 UTC

怎么上手

由 README 提炼,执行前请确认
将发布包解压到 Jedi Academy 的 GameData/ 目录,然后运行 openjk.x86.exe(Windows)或 openjk.x86_64(Linux 64 位)或 OpenJK.app(macOS)
硬件要求按 README 说明

README 未说明具体硬件要求;支持 x86_64、Arm、Apple Silicon 架构,以及 Windows、Linux、macOS 平台。

支持 Apple Silicon
下载:源码 zip·GitHub Releases(安装包)本站不镜像安装包

项目说明

由 README 自动翻译提炼

社区维护的《绝地学院》《绝地放逐者》游戏引擎,修 bug 提性能并兼容原版游戏与 mod

社区维护的《绝地武士:绝地学院》和《绝地放逐者》游戏引擎开源实现,让这两款经典星战FPS能在现代多平台系统上继续运行和联机。

核心能力

  • 修复引擎 bug 并提升运行性能
  • 支持 x86_64、Arm、Apple Silicon 及 Linux、macOS
  • 保持与原版游戏和 mod 完全向后兼容
  • 可作为新 mod 开发的干净代码基础

容易踩的坑

必须先安装正版 Jedi Academy 游戏本体;macOS 需先执行 brew install sdl2;Jedi Outcast 多人模式不支持,需改用 JK2MV

内容由模型根据 README 生成,可能不完整或不准确,以官方文档为准。看原文 README

最近发版

2 个版本latest
  1. latestLatest Build最新正式版2026-09-29 · 2026-09-29 09:22 UTC

    Commits

    • 260c59c: [CG] Fix cg_fovViewModel when cg_fovAspectAdjust (#1345) (SomaZ) #1345
  2. v0.0.0pre-release2023-09-23 · 2023-09-23 04:28 UTC
    查看更新说明

    What's Changed

    This page intentionally left blank.

    Full Changelog: https://github.com/JACoders/OpenJK/commits/v0.0.0

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    README 原文

    未翻译

    OpenJK

    OpenJK is a community effort to maintain and improve the game and engine powering Jedi Academy and Jedi Outcast, while maintaining full backwards compatibility with the existing games and mods.
    This project does not intend to add major features, rebalance, or otherwise modify core gameplay.

    Our aims are to:

    • Improve the stability of the engine by fixing bugs and improving performance.
    • Support more hardware (x86_64, Arm, Apple Silicon) and software platforms (Linux, macOS)
    • Provide a clean base from which new code modifications can be made.

    discord forum

    build coverity

    Supported Games

    GameSingle PlayerMulti Player
    Jedi Academy✅ Stable✅ Stable
    Jedi Outcast😧 Works, needs attention🙅 Not supported - consider JK2MV

    Please direct support queries, discussions and feature requests to the JKHub sub-forum or Discord linked above.

    License

    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt

    For players

    To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam, Amazon or GOG.

    Download the latest build (alt link) for your operating system.

    Installing and running OpenJK:

    1. Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/.
    2. Run openjk.x86.exe (Windows), openjk.i386 (Linux 32-bit), openjk.x86_64 (Linux 64-bit) or the OpenJK app bundle (macOS), depending on your operating system.

    Linux Instructions

    If you do not have an existing JKA installation and need to download the base game:

    1. Download and Install SteamCMD SteamCMD.
    2. Set the download path using steamCMD: force_install_dir /path/to/install/jka/
    3. Using SteamCMD Set the platform to windows to download any windows game on steam. @sSteamCmdForcePlatformType "windows"
    4. Using SteamCMD download the game, app_update 6020.

    Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/.

    macOS Instructions

    If you have the Mac App Store Version of Jedi Academy, follow these steps to get OpenJK runnning under macOS:

    1. Install Homebrew if you don't have it.
    2. Open the Terminal app, and enter the command brew install sdl2.
    3. Extract the contents of the OpenJK DMG into the game directory /Applications/Star Wars Jedi Knight: Jedi Academy.app/Contents/
    4. Run OpenJK.app or OpenJK SP.app
    5. Savegames, Config Files and Log Files are stored in /Users/$USER/Library/Application Support/OpenJK/

    For Developers

    Building OpenJK

    Contributing to OpenJK

    • Fork the project on GitHub
    • Create a new branch and make your changes
    • Send a pull request to upstream (JACoders/OpenJK)

    Using OpenJK as a base for a new mod

    • Fork the project on GitHub
    • Change the JK_VERSION define in codemp/qcommon/game_version.h from "OpenJK" to your project name
    • If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project.

    Maintainers (full list: @JACoders)

    Leads:

    Significant contributors (full list)