redot-engine

Redot-EngineMIT活跃维护

跨平台 2D/3D 游戏引擎,基于 Godot 分支而来,提供完整编辑器与渲染管线,用于开发桌面、移动和网页游戏。

Redot Engine – Multi-platform 2D and 3D game engine

redot-26.3-stable发布于 2026-10-15 18:44 UTC6,190star +2 / 7 天358fork同步于 2026-11-10 05:34 UTC

怎么上手

README 里没有找到可直接复制的安装命令

README 里没有找到可直接复制的安装命令,请到 README 或官方文档查看安装方式。

硬件要求

README 没有说明硬件要求。

下载:源码 zip·GitHub Releases(安装包)本站不镜像安装包

项目说明

这个项目的说明还在生成中,先参考下面「最近发版」和 README。

最近发版

5 个版本redot-26.3-stable
  1. redot-26.3-stableRedot 26.3最新正式版2026-10-15 · 2026-10-15 18:44 UTC

    Redot 26.3 Changes and Enhancements

    GDScript Enhancements

    UI Changes

    Editor Enhancements

    2D Enhancements

    3D Enhancements

    Performance Enhancements

    Networking Enhancements

    General Enhancements

  2. redot-26.3-rc.3Redot-26.3-rc.3pre-release2026-10-08 · 2026-10-08 01:14 UTC
    查看更新说明
  3. redot-26.3-rc.2Redot 26.3-rc.2pre-release2026-09-30 · 2026-09-30 00:12 UTC
    查看更新说明

    Redot 26.3-rc.2 Changes and Enhancements

    Performance

    Bugs Squashed

    Worldscape Fixes and Changes by @OldDev78

    • The smallest region size is now 512x512 (also the default on node creation).
    • Renamed a few Material properties back to their original name.
    • Fix godot-cpp to engine translation bugs in WorldScape3DMaterial (which were breaking the shader parameters filter).
    • Explicitly initialize world noise shader parameters on material initialization.
    • More logging improvements/fixes.
  4. redot-26.3-rc.1pre-release2026-09-23 · 2026-09-23 19:32 UTC
    查看更新说明

    Redot 26.3-rc.1 Changes and Enhancements

    Shaders

    Physics

    UI Tweaks

    Movie Maker Mode

    Bugs Squashed

  5. redot-26.3-beta.1Redot 26.3-beta.1pre-release2026-09-01 · 2026-09-01 18:07 UTC
    查看更新说明

    Redot 26.3-beta.1 Changes and Enhancements

    GDScript Enhancements

    UI Changes

    Editor Enhancements

    2D Enhancements

    3D Enhancements

    Performance Enhancements

    Networking Enhancements

    General Enhancements

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    README 原文

    未翻译

    Redot Engine

    Ask DeepWiki

    2D and 3D cross-platform game engine

    Redot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

    Free, open source and community-driven

    Redot is a completely free and open source fork of Godot under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Redot's development is fully independent and truly community-driven, empowering users to help shape their engine to match their expectations.

    Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining Godot) for several years as an in-house engine, used to publish several work-for-hire titles.

    Redot was forked from Godot in September 2024, intending to improve upon Godot in order to fulfill its potential and contribute to the shared codebase of both through a more genuinely community-driven model than Godot.

    Kaetram - 2D Pixel Cross-Platform MMORPG by Keros

    Getting the engine

    Binary downloads

    Official binaries for the Redot editor and the export templates can be found on the Redot website and on the GitHub page.

    Compiling from source

    See the official docs for compilation instructions for every supported platform.

    Using Nix (recommended)

    If you have the Nix package manager installed, you can build and run the editor in one command:

    nix run .
    

    This will automatically install all build dependencies and compile Redot if the binary doesn't exist.

    Detailed Nix usage, including passing SCons build flags through nix run, forwarding runtime arguments, and manual nix develop workflows, is documented in the Nix usage guide at doc/nix.md.

    Community and contributing

    Redot is not only an engine but an ever-growing community of users and engine developers. Please visit our Discord server!

    To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

    Follow Redot on X/Twitter!

    Documentation and demos

    The class reference is accessible from the Redot editor.

    AI Integration - Model Context Protocol (MCP)

    Redot supports AI integration using MCP. See the setup instructions.