跨平台的 PlayStation 3 模拟器与调试器,用 C++ 编写,支持 OpenGL 和 Vulkan 渲染,让玩家能在 PC 上运行 PS3 游戏并调试。
基于 LLVM 的源码静态值流分析框架,能做指针分析、依赖分析和缺陷检测,适合做代码审计和验证。
把 clang-tidy、Clang Static Analyzer 等静态和动态分析工具的结果统一收集进缺陷数据库,并提供网页界面浏览和跟踪代码缺陷。
字节跳动开源的模型编译方案,基于 MLIR/LLVM 把 PyTorch、ONNX、TensorFlow 等模型编译到多种硬件上运行,解决跨平台部署和推理性能问题。
基于 MLIR 的开源编译器工具链,提供贴近硬件的 Python API,用来给 AMD Ryzen AI NPU(AI Engine)编写和编译算子程序。
…k added constant using LHS known zeros — fixes an LLVM InstCombine miscompilation where add simplification used known-zero bits only from the RHS, mishandling the symmetr
…ts; produces .a static libraries instead of .so - LLVM IR backend ( timber/codegen/llvm ir.py ) — new LLVMIREmitter supporting TreeEnsembleStage , LinearStage , and SVMSt
…f Python and will manifest with newer versions of LLVM. List of changes analyzer - Remove use of deprecated python module pipes ( 292). frontend - Replace calls to deprec
This is a stable release of SVF for LLVM-14.0.0 with the following change: + CMake significant changes + Supporting opaque pointers in progress + Performing improvement f
…rrected dependencies - Applied patches to compile llvm5.0 with gcc =8 - Added support for MleDiagGmmUpdate - Small fixes to Kaldi's error handling
…mprovements. Switched to latest GNUstep and stock LLVM/clang. Look into [changelog](https://trunkmaster.github.io/nextspace/) for details. This release was built for 3 di