nunuStudio

tentoneMIT更新放缓

基于 Web 的跨平台 3D 与 WebXR 游戏引擎,在浏览器里就能搭建、编辑和运行三维场景与 VR/AR 游戏。

Web powered cross-platform 3D, WebXR game engine.

v0.9.6发布于 2019-04-26 11:06 UTC2,242star346fork同步于 2026-11-07 07:34 UTC

怎么上手

由 README 提炼,执行前请确认
npm install --legacy-peer-deps
npm run build
npm run start
硬件要求按 README 说明

README 未说明显存或 GPU 型号要求;编辑器有网页版,在 Firefox、Chrome、Edge 及移动浏览器上测试通过

下载:源码 zip·GitHub Releases(安装包)本站不镜像安装包

项目说明

由 README 自动翻译提炼

基于 three.js 的开源 Web 3D/WebXR 游戏引擎,带可视化编辑器,可做网页 3D 体验

基于 Web 的跨平台 3D 与 WebXR 游戏引擎,在浏览器里就能搭建、编辑和运行三维场景与 VR/AR 游戏。

核心能力

  • 可视化场景编辑器支持拖拽导入模型与资源
  • 内置材质、纹理、粒子发射器等可视化编辑工具
  • 用 JavaScript 或 Python 编写脚本扩展应用逻辑
  • 支持 gltf、dae、obj、fbx、3ds 等多种模型格式
  • 可导出为 NW.js 桌面应用或 Cordova 移动应用

容易踩的坑

构建前需先安装 Java 并确保 java 命令可用;Node >=16 必须加 --legacy-peer-deps 安装依赖;网页部分需另行 cd source/page && npm install

内容由模型根据 README 生成,可能不完整或不准确,以官方文档为准。看原文 README

最近发版

5 个版本v0.9.6
  1. v0.9.6nunuStudio V0.9.6pre-release最新正式版2019-04-26 · 2019-04-26 11:06 UTC
    • Support for extruded or planar Text Mesh.
    • Fixed bug with tree overlaping other tabs.
    • Select multiple tree objects using SHIFT.
    • Export draco compressed geometries.
    • Scene editor toolbar is now attached to the scene editor tab.
    • Fixed postprocessing pipeline bugs.
    • Adaptive luminance pass.
    • Fixed window closing on file dialog cancel.
    • Open nsp files with nunuStudio.
  2. v0.9.5-betanunuStudio V0.9.5 Betapre-release2018-12-09 · 2018-12-09 21:41 UTC
    查看更新说明

    Changelog

    • Splitabble tabs in the UI
    • Improved form GUI
    • Support for mesh-cap materials
    • Loading data screen
    • Torus knot and ring geometries
    • Post-processing refactored
    • Resource management refactored
    • Remove resources using the keyboard
    • Refactored forms UI
    • Fixed problems with convex hull generation
    • Search bard for objects and resource
    • Automatically focus objects on selection
    • Using NWJS-builder now
    • Fixed shader editor layout
    • Support for Tizen key codes (TizenKeyboard)
    • VideoStream object
    • Mouse back and forward buttons support (Chrome and desktop only)
  3. v0.9.4-betanunuStudio V0.9.4 Betapre-release2018-05-15 · 2018-05-15 17:23 UTC
    查看更新说明
    • Multi object edit (position, rotation and scale)
    • Support for SVG file loading
    • Improved camera controls
    • New UI elements (Slider, Checkbox)
    • Dodecahedron geometry
    • Resources are now selectable
    • Resource preview on inspector
    • New general settings tab
    • Experimental android export support
  4. v0.8.9.22-alphanunuStudio V0.8.9.22 Alphapre-release2018-05-15 · 2018-05-15 17:19 UTC
    查看更新说明
    • Editor standalone version
    • Support for File API loading
    • Added reverse glyphs option to Font asset
    • Improved font preview
    • Added support for Textures as scene background
    • Drag and drop CubeTextures
    • Drag and drop tabs in editor
    • Self-updated tabs
  5. v0.8.9.25-alphanunuStudio V0.8.9.25 Alphapre-release2018-05-15 · 2018-05-15 17:18 UTC
    查看更新说明
    • Improved UI elements
    • Support for SpriteSheet animations
    • Added CubeCameras
    • Added Circle Geometry
    • Gamepad support
    • Snap to grid support
    • Orbit camera controls

用户点评

登录用户的真实使用记录,可按版本和硬件筛选
共 0 条

    还没有人点评。第一个说出真实体验的人最有价值。

    README 原文

    未翻译

    GitHub versionnpm versionGitHub issues GitHub stars FOSSA Status

    • nunuStudio is an open source game engine for the web it allows designers and web developers to easily develop 3D experiences for the web.
    • Powered by three.js can run directly in the web or be exported as desktop application trough nwjs.io.
    • Fully featured visual editor, supports a wide range of file formats, the tools are open source and completely free to use for both personal and commercial usage.
    • Visual scene editor, code editor, visual tools to edit textures, materials, particle emitters and a powerful scripting API that allows the creation of complex applications using JavaScript or Python.
    • Fully featured web version of the editor is available on the project page.
    • The web version is tested with Firefox, Chrome and Microsoft Edge, mobile browsers are supported as well.
    • API Documentation with full details about the inner working of every module are available. These can also be generated from the project source code by running npm run docs.
    • Basic tutorials are available on the project page. The basic tutorials explain step-by-step how to use the editor.
    • To build the project first install Node.js LTS and NPM:
      • The building system generates minified builds for the runtime and for the editor
      • Documentation generation uses YuiDocs
      • Install dependencies from npm by running npm install --legacy-peer-deps
      • Build editor, runtime and documentation, run npm run build
    • Webpage of the project is built using Angular and is hosted on GitHub Pages

    Screenshots

    Features

    • Visual application editor
      • Drag and drop files directly into the project (images, video, models, ...)
      • Manage project resources.
      • Edit material, textures, shaders, code, ...
    • Built on three.js library w/ physics by cannon.js
      • Real time lighting and shadow map support
      • three.js libraries can be imported into the editor
      • Wide range of file formats supported (gltf, dae, obj, fbx, 3ds, ...)
    • NW.js and Cordova exports for desktop and mobile deployment
    • Compatible with WebXR for Virtual Reality and Augmented Reality

    Build

    The project uses Webpack to build and bundle its code base.

    • The building system generates minified builds for the runtime and for the editor
    • JavaScript is optimized and minified using Uglify
    • Documentation generation uses YuiDocs

    Steps needed to build the project:

    1. To build the project first install Java, Node.js and NPM and ensure that java command is working properly.
    2. Install dependencies from npm by running npm install.
      1. If running on Node >=16 run npm install --legacy-peer-deps instead
    3. Install the dependencies for the project webpage running cd source/page && npm install
    4. Building/running
      1. Building: to build editor, runtime and documentation, run npm run build
      2. Running: To start the editor locally for development and testing run npm run start

    Embedding Application

    • Application developed with can be embedded into already existing web pages, and are compatible with frameworks like Angular or React.
    • To embed applications in HTML pages the following code can be used, the application is bootstrapped using the loadApp(file, id) method.
    <html>
        <head>
            <script src="nunu.min.js"></script>
        </head>
        <body onload="Nunu.App.loadApp('pong.nsp', 'canvas')">
            <canvas width="800" height="480" id="canvas"></canvas>
        </body>
    </html>
    

    Vue.js with Nuxtjs

    • Build nunu.min.js and place into static/js folder of your nuxt instance
    • Place canvas element into your template area where you want it, for example:
    <template>
      <div>
        <canvas
          id="canvas"
          width="800"
          height="480"
        />
    </div>
    </template>
    
    • Add the script to your head function of the page you want the 3D integration on (or place is into your global head)
    head() {
    return {
          script: [
            {
              hid: 'Nunu',
              src: 'assets/js/nunu.min.js',
              defer: true,
              callback: () => {
                Nunu.App.loadApp('assets/file.nsp', 'canvas') //add file to load in here
              },
            },
          ],
        },
      }
    
    • You are now able to address Nunu as usual within the app.

    License

    • The project is distributed under a MIT license that allow for commercial usage of the platform without any cost.
    • The license is available on the project GitHub page

    FOSSA Status