3D 重建
179 条NeRF、高斯泼溅、SfM。
| # | 仓库 | 分类 | Stars | 最近推送 |
|---|---|---|---|---|
| 151 | WilliamLiu-1997/Gaussian-Splat-Lite High performance 3D Gaussian Splatting (3DGS) renderer for Three.js. WebGPU and WebGL2. Supports PLY, SPZ, Streaming LOD including SOG, RAD and LCC2. | 3D 重建 | 315 | 2026-11-10 23:08 UTC |
| 152 | KeKsBoTer/web-splat 3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust | 3D 重建 | 314 | 2026-10-23 15:05 UTC |
| 153 | Ruyi-Zha/r2_gaussian "Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction" (NeurIPS 2024) | 3D 重建 | 311 | 2025-10-10 09:23 UTC |
| 154 | google-research/sparf This is the official code release for SPARF: Neural Radiance Fields from Sparse and Noisy Poses [CVPR 2023-Highlight] | 3D 重建 | 300 | 2026-06-10 18:21 UTC |
| 155 | bring-shrubbery/ml-sharp-web Web playground to create Gaussian Splats using Apple's SHARP model | 3D 重建 | 300 | 2026-11-06 18:23 UTC |
| 156 | lukasHoel/3DGS-LM 3DGS-LM accelerates Gaussian-Splatting optimization by replacing the ADAM optimizer with Levenberg-Marquardt. (ICCV 2025) | 3D 重建 | 299 | 2025-08-22 10:02 UTC |
| 157 | mosure/bevy_gaussian_splatting bevy gaussian splatting render pipeline plugin 🕊️🌌 | 3D 重建 | 296 | 2026-10-24 23:46 UTC |
| 158 | jkulhanek/tetra-nerf Official implementation for Tetra-NeRF paper - NeRF represented as triangulation of input point cloud. | 3D 重建 | 294 | 2025-09-19 07:51 UTC |
| 159 | guoriyue/3dgs-warp-scratch Build 3D Gaussian Splatting from scratch with NVIDIA Warp in Python — CPU/GPU compatible, with a clean and minimalist design focused on learning modern graphics. | 3D 重建 | 292 | 2026-09-27 04:36 UTC |
| 160 | mlslabs/MLSLabsGaussianSplattingRenderer-UE A high-performance Unreal Engine 5 (UE5) plugin developed by MaLanShan Audio & Video Laboratory, designed for real-time visualization, management, and scalable rendering of 3D Gaussian Splatting (3DGS) and dynamic Volumetric Video (4DGS). | 3D 重建 | 289 | 2026-10-29 12:06 UTC |
| 161 | wuyize25/gsplat-unity A Unity package for rendering 3D Gaussian Splatting. | 3D 重建 | 286 | 2026-08-02 09:17 UTC |
| 162 | nerficg-project/faster-gaussian-splatting An efficient and research-friendly Gaussian Splatting framework described in the CVPR'26 paper "Faster-GS: Analyzing and Improving Gaussian Splatting Optimization" | 3D 重建 | 281 | 2026-11-08 08:22 UTC |
| 163 | kiyoakii/is-gpt-nerfed Shrinkflation detector for Codex | 3D 重建 | 262 | 2026-09-29 07:23 UTC |
| 164 | w-m/3dgs-compression-survey An open survey on 3D Gaussian Splatting compression methods | 3D 重建 | 249 | 2026-07-14 19:59 UTC |
| 165 | zubair-irshad/NeO-360 Pytorch code for ICCV'23 paper. NEO 360: Neural Fields for Sparse View Synthesis of Outdoor Scenes | 自动驾驶 | 247 | 2025-07-04 16:30 UTC |
| 166 | joeyan/gaussian_splatting Unofficial implementation of 3D Gaussian Splatting in PyTorch + CUDA with MIT license | 3D 重建 | 243 | 2025-09-19 17:42 UTC |
| 167 | PolyCam/polyform Tools for working with raw Polycam data, including export for NeRF and other formats. | 3D 重建 | 235 | 2026-01-30 21:06 UTC |
| 168 | EliCDavis/polyform Immutable mesh processing library | 3D 重建 | 232 | 2026-11-11 04:06 UTC |
| 169 | DreamScene-Project/DreamScene [ECCV2024] DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Sampling | 3D 重建 | 232 | 2025-12-07 13:51 UTC |
| 170 | JorisAR/gaussian-point-splatting Official implementation of Gaussian point splatting (SIGGRAPH'26) | 3D 重建 | 218 | 2026-08-19 14:49 UTC |
| 171 | boschresearch/3dgeer [ICLR 2026] The official implementation associated with the paper "3DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras" | 3D 重建 | 216 | 2026-09-22 20:15 UTC |
| 172 | LetianHuang/op43dgs [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy | 3D 重建 | 215 | 2025-07-10 05:05 UTC |
| 173 | autonomousvision/factor-fields [SIGGRAPH 2023] We provide a unified formula for neural fields (Factor Fields) and a novel dictionary factorization (Dictionary Fields) | 3D 重建 | 213 | 2025-06-19 19:57 UTC |
| 174 | wangqiannudt/nerf-arxiv-daily daily update NeRF releated paper on arxiv | 3D 重建 | 211 | 2026-11-11 04:13 UTC |
| 175 | yxlao/camtools CamTools: Camera Tools for Computer Vision | 3D 重建 | 208 | 2026-03-21 18:55 UTC |
| 176 | rvp-group/Splat-LOAM [ICCV 25] 2D Gaussian Splatting based LiDAR Odometry And Mapping | 3D 重建 | 207 | 2025-11-29 11:33 UTC |
| 177 | VAST-AI-Research/Deformable-Radial-Kernel-Splatting [CVPR 2025] Code for Deformable Radial Kernel Splatting | 3D 重建 | 207 | 2026-06-28 22:35 UTC |
| 178 | xiaobiaodu/3DRealCar_Toolkit [ICCV2025] 3DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Views | 3D 重建 | 206 | 2026-08-05 06:28 UTC |
| 179 | KAIST-VICLab/SplineGS [CVPR'25] SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video | 3D 重建 | 202 | 2025-06-06 07:25 UTC |