3D 重建
179 条NeRF、高斯泼溅、SfM。
| # | 仓库 | 分类 | Stars | 最近推送 |
|---|---|---|---|---|
| 101 | TQTQliu/MVSGaussian [ECCV 2024] MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo | 3D 重建 | 567 | 2026-02-25 13:49 UTC |
| 102 | luigifreda/plvs PLVS is a real-time SLAM system with points, lines, volumetric mapping and 3D unsupervised incremental segmentation. | 3D 重建 | 567 | 2026-01-26 13:26 UTC |
| 103 | fanegg/Human3R [ICLR 2026] An unified model for 4D human-scene reconstruction | 3D 重建 | 562 | 2025-12-30 15:39 UTC |
| 104 | FangjinhuaWang/PatchmatchNet Official code of PatchmatchNet (CVPR 2021 Oral) | 3D 重建 | 554 | 2025-09-19 09:30 UTC |
| 105 | mediastormDev/Blender-3DGS-4DGS-Viewer-Node A lightweight point-based visualization tool used for inspecting Gaussian data, designing camera motion, and exporting setups for external Gaussian renderers. | 3D 重建 | 551 | 2025-11-19 03:41 UTC |
| 106 | zju3dv/Scal3R [CVPR 2026 (Highlight)] Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction | 3D 重建 | 549 | 2026-09-15 07:35 UTC |
| 107 | hzxie/Pix2Vox The official implementation of "Pix2Vox: Context-aware 3D Reconstruction from Single and Multi-view Images". (ICCV 2019) | 3D 重建 | 543 | 2026-06-15 11:59 UTC |
| 108 | Anttwo/MILo [SIGGRAPH Asia 2025 - TOG] Official implementation of MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction | 3D 重建 | 541 | 2026-04-03 12:56 UTC |
| 109 | zju3dv/manhattan_sdf Code for "Neural 3D Scene Reconstruction with the Manhattan-world Assumption" CVPR 2022 Oral | 3D 重建 | 533 | 2026-09-15 07:34 UTC |
| 110 | zc-alexfan/arctic [CVPR 2023] Official repository for downloading, processing, visualizing, and training models on the ARCTIC dataset. | 3D 重建 | 531 | 2026-03-04 10:43 UTC |
| 111 | nv-tlabs/SCube [NeurIPS 2024] SCube: Instant Large-Scale Scene Reconstruction using VoxSplats | 3D 重建 | 529 | 2025-10-14 02:59 UTC |
| 112 | PhiloLabs/fable51-worlds worlds via code, from fable 5.1 | 3D 重建 | 528 | 2026-09-09 05:47 UTC |
| 113 | borglab/gtsfm End-to-end SFM framework based on GTSAM | 3D 重建 | 528 | 2026-11-11 04:45 UTC |
| 114 | reall3d-com/Reall3dViewer This is a 3DGS(3D Gaussian Splatting) viewer built on Three.js, with features for marking, measurements, preset-lod rendering, etc. | 3D 重建 | 524 | 2026-11-09 07:01 UTC |
| 115 | Zielon/INSTA INSTA - Instant Volumetric Head Avatars [CVPR2023] | 3D 重建 | 523 | 2025-08-03 08:46 UTC |
| 116 | nvpro-samples/vk_gaussian_splatting Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API | 3D 重建 | 517 | 2026-09-30 08:49 UTC |
| 117 | PinataFarms/DAD-3DHeads Official repo for DAD-3DHeads: A Large-scale Dense, Accurate and Diverse Dataset for 3D Head Alignment from a Single Image (CVPR 2022). | 3D 重建 | 513 | 2026-01-23 13:24 UTC |
| 118 | EricLee0224/awesome-nerf-editing 🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing. | 3D 重建 | 507 | 2026-10-31 01:18 UTC |
| 119 | luohongk/Embodied-AI-Daily 📚这个仓库是在arxiv上收集的有关VLN,VLA,World Model,SLAM,Gaussian Splatting,非线性优化等相关论文。每天都会自动更新!issue区域是最新10篇论文 | 3D 重建 | 501 | 2026-11-05 22:45 UTC |
| 120 | zc-alexfan/hold [CVPR 2024✨Highlight] Official repository for HOLD, the first method that jointly reconstructs articulated hands and objects from monocular videos without assuming a pre-scanned object template and 3D hand-object training data. | 3D 重建 | 496 | 2026-03-10 17:45 UTC |
| 121 | GAP-LAB-CUHK-SZ/MVImgNet CVPR2023 | MVImgNet: A Large-scale Dataset of Multi-view Images | 3D 重建 | 489 | 2025-07-10 02:27 UTC |
| 122 | apple-aiml-research/ml-facelit Official repository of FaceLit: Neural 3D Relightable Faces (CVPR 2023) | 3D 重建 | 481 | 2026-09-11 15:56 UTC |
| 123 | hku-mars/LIV_handhold_2 LIV-Eye: A Low-Cost LiDAR-Inertial-Visual Fusion 3D Sensor for Robotics and Embodied AI. | 3D 重建 | 481 | 2026-06-04 06:15 UTC |
| 124 | Sportinger/MasterSelects A browser-based media editor and agent-friendly foundation for creative tools. AGPL-3.0-only. | 3D 重建 | 462 | 2026-10-31 12:28 UTC |
| 125 | carlinds/splatad SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving | 3D 重建 | 433 | 2025-10-09 08:57 UTC |
| 126 | MooreThreads/LiteGS A refactored codebase for Gaussian Splatting. Training 3DGS in 50 seconds! | 3D 重建 | 428 | 2026-04-10 10:29 UTC |
| 127 | naver/multi-hmr Pytorch demo code and models for Multi-HMR | 3D 重建 | 425 | 2026-03-03 17:22 UTC |
| 128 | ChenHoy/DROID-Splat End-to-End SLAM with camera calibration, monocular prior integration and dense Rendering | 3D 重建 | 421 | 2025-07-12 23:16 UTC |
| 129 | gaomingqi/sam-body4d 🏂 Training-Free Human Mesh Recovery from Videos, based on SAM-3, Diffusion-VAS, and SAM-3D-Body. | 3D 重建 | 418 | 2026-05-11 07:08 UTC |
| 130 | apple-aiml-research/ml-hugs Official repository of HUGS: Human Gaussian Splats (CVPR 2024) | 3D 重建 | 416 | 2026-09-11 16:00 UTC |
| 131 | scannetpp/scannetpp [ICCV 2023 Oral] ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes | 3D 重建 | 415 | 2026-07-10 16:01 UTC |
| 132 | pyvista/pymeshfix Python Wrapper for MeshFix: easily repair holes in surface meshes | 3D 重建 | 412 | 2026-11-01 19:46 UTC |
| 133 | KeKsBoTer/c3dgs Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis | 压缩解压 | 404 | 2025-09-17 13:48 UTC |
| 134 | NVlabs/GLAMR [CVPR 2022 Oral] Official PyTorch Implementation of "GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras”. | 3D 重建 | 392 | 2026-02-18 05:44 UTC |
| 135 | walsvid/Pixel2MeshPlusPlus [ICCV2019] Pixel2Mesh++: Multi-View 3D Mesh Generation via Deformation. | 3D 重建 | 390 | 2025-10-31 20:41 UTC |
| 136 | zju3dv/Murre Code for "Multi-view Reconstruction via SfM-guided Monocular Depth Estimation". CVPR 2025 (Oral Presentation) | 3D 重建 | 386 | 2026-09-15 07:34 UTC |
| 137 | caiyuanhao1998/HDR-GS "HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting" (NeurIPS 2024) | 3D 重建 | 383 | 2025-10-10 21:59 UTC |
| 138 | astra-vision/SceneRF [ICCV 2023] Official implementation of "SceneRF: Self-Supervised Monocular 3D Scene Reconstruction with Radiance Fields" | 3D 重建 | 380 | 2026-03-25 10:53 UTC |
| 139 | Livioni/OmniVGGT-official [CVPR 2026 Hightlight] OmniVGGT: Omni-Modality Driven Visual Geometry Grounded Transformer | 3D 重建 | 380 | 2026-05-21 16:29 UTC |
| 140 | longxiang-ai/awesome-gaussians This repository tracks the latest advancements in 3D Gaussian Splatting from Arxiv, with daily automated updates. Stay up-to-date with cutting-edge research in this exciting field! | 3D 重建 | 373 | 2026-11-09 03:37 UTC |
| 141 | kxhit/vMAP [CVPR 2023] vMAP: Vectorised Object Mapping for Neural Field SLAM | 3D 重建 | 372 | 2026-07-01 18:56 UTC |
| 142 | nerfbaselines/nerfbaselines Reproducible evaluation of NeRF and 3DGS methods | 3D 重建 | 372 | 2025-11-08 10:13 UTC |
| 143 | chicleee/Image-Matching-Paper-List A personal list of papers and resources of image matching and pose estimation, including perspective images and panoramas. | 3D 重建 | 366 | 2025-11-28 09:22 UTC |
| 144 | VladimirYugay/MAGiC-SLAM [CVPR 2025]MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM | 3D 重建 | 341 | 2025-12-07 10:13 UTC |
| 145 | zju3dv/habitat-gs [ECCV 2026] Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting | 具身智能 / VLA | 338 | 2026-10-13 05:33 UTC |
| 146 | meyerls/FruitNeRF [IROS24] Offical Code for "FruitNeRF: A Unified Neural Radiance Field based Fruit Counting Framework" - Inegrated into Nerfstudio | 3D 重建 | 337 | 2025-06-13 07:39 UTC |
| 147 | caiyuanhao1998/X-Gaussian "Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis" (ECCV 2024) | 3D 重建 | 336 | 2025-07-21 16:05 UTC |
| 148 | ziplab/VolSplat [ECCV 2026] VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction | 3D 重建 | 331 | 2026-06-18 10:25 UTC |
| 149 | donydchen/mvsplat360 🎞️ [NeurIPS'24] MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views | 3D 重建 | 327 | 2026-05-06 04:05 UTC |
| 150 | sled-group/chat-with-nerf [ICRA 2024] Chat with NeRF enables users to interact with a NeRF model by typing in natural language. | 3D 重建 | 322 | 2025-10-10 07:52 UTC |