这是论文清单仓库,不含可运行代码,无法直接安装使用;论文的录用状态可能不是最新的,引用前需自行核实;多数条目只有论文和项目页链接,代码需到各自项目仓库另找
awesome-nerf-editing
EricLee0224MIT活跃维护整理基于辐射场(NeRF、3DGS)的 3D 编辑论文清单,方便研究者快速定位并跟进这一方向的进展。
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
README 里没有找到可直接复制的安装命令,请到 README 或官方文档查看安装方式。
README 未说明
NeRF 与 3D Gaussian Splatting 编辑论文的精选清单,帮你快速定位该领域值得读的工作
整理基于辐射场(NeRF、3DGS)的 3D 编辑论文清单,方便研究者快速定位并跟进这一方向的进展。
核心能力
- 按会议年份整理 NeRF 与 3DGS 编辑论文
- 收录奠基论文与相关综述作为入门索引
- 每条论文附 arXiv 链接及项目页或代码链接
- 持续更新并接受社区 PR 补充遗漏论文
容易踩的坑
暂无 release 数据(可能没有发版,或尚未同步)。
用户点评
登录用户的真实使用记录,可按版本和硬件筛选还没有人点评。第一个说出真实体验的人最有价值。
Awesome Radiance Field-based 3D Editing
Curated by Weize Li ; Huan-ang Gao @AIR-DISCOVER Lab, and Tianshu Kuai @University of Montreal & Mila
Welcome to awesome-nerf-editing🧙🏻♂️, your ultimate resource for exploring the exciting world of Radiance Fields Editing! NeRF and 3D-GS is revolutionizing 3D computer vision and graphics, and this curated collection of resources is your gateway to understanding and mastering editing techniques.
🚨 Note: Please be aware that the acceptance status of papers might not be up-to-date.
💬 Feel free to submit a Pull Request if you find any missing papers!
Table of Contents
🏆Seminal Papers
ECCV 2020 OralNeRF: Representing Scenes as Neural Radiance Fields for View Synthesis | [Project Page]SIGGRAPH 2023 Best Paper3D Gaussian Splatting for Real-Time Radiance Field Rendering | [Project Page]
💡Related Surveys
Eurographics 2021Neural Fields in Visual Computing and BeyondJCST 2021A Revisit of Shape Editing Techniques: from the Geometric to the Neural ViewpointEurographics 2022Advances in Neural RenderingTPAMI 2023Multimodal Image Synthesis and Editing: The Generative AI EraCVM 2024Recent Advances in 3D Gaussian SplattingTPAMI 2025Diffusion Model-Based Image Editing: A SurveyIJCV 2025Advances in 3D Neural Stylization: A Survey | [Project Page]TVCG 20253D Gaussian as a New Vision Era: A SurveyIEEE TCSVT 20253D Gaussian Splatting: Survey, Technologies, Challenges, and OpportunitiesMVA 2025Editing Implicit and Explicit Representations of Radiance Fields: A SurveyTPAMI 2026A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation | [Project Page]IJCV 2026Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive ReviewACM Computing Surveys 2026A Survey on 3D Gaussian SplattingarXivText-guided Image-and-Shape Editing and Generation: A Short SurveyarXivAdvances in 3D Generation: A Survey
🗃️Recent Research
[Latest Update: 2026/10/31☕]
- 2026
SIGGRAPH Asia 2026Reparametrizing 3D Gaussian Splatting for Real-Time Palette-based Color and Luminance Editing | [Project Page]NeurIPS 2026Pose-Free Feed-Forward 3D Inpainting via Learnable Mask Attention and Support Token Refinement | [Project Page]ECCV 2026Edit3r: Instant 3D Scene Editing from Sparse Unposed Images | [Project Page]ECCV 2026SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training | [Project Page]ECCV 2026IRIS: Intersection-aware Ray-based Implicit Editable Scenes | [Project Page]ECCV 2026MLP Splatting: Object-Centric Neural Fields | [Project Page]ECCV 2026Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting | [Project Page]ECCV 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians | [Project Page]ECCV 2026Geometry-Aware Style Transfer in 3D Gaussian Splatting | [Project Page]ECCV 2026SIMSplat: Predictive Driving Scene Editing with Language-aligned 4D Gaussian Splatting | [Project Page]ECCV 2026WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images | [Project Page]ECCV 2026Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing | [Project Page]ECCV 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations | [Project Page]ECCV 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing | [Project Page]ECCV 2026TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and Editing | [Code]ECCV 2026Intrinsic PAPR: Tackling Misattribution in 3D Intrinsic Decomposition via Proximity Attention Point RenderingECCVW 20263D-Consistent Multi-View Editing by Diffusion Guidance | [Project Page]SIGGRAPH 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing | [Project Page]CVPR 2026Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass | [Project Page]CVPR 2026InstructMix2Mix: Consistent Sparse-View Editing Through Multi-View Model Personalization | [Project Page]CVPR 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation | [Project Page]CVPR 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting | [Project Page]CVPR 20263D-LATTE: Latent Space 3D Editing from Textual Instructions | [Project Page]CVPR 2026REALM: An MLLM-Agent Framework for Open-World Reasoning Segmentation and Editing on 3D Gaussian Splatting | [Project Page]CVPR 2026DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum | [Project Page]CVPR 2026LaRP: Efficient Multi-View Inpainting with Latent Reprojection PriorsCVPR 2026MLLMSplat: A 2D MLLM-Powered Framework for 3D Gaussian Splatting Understanding, Generation, and EditingCVPR 2026 FindingsInstant Colorization of Gaussian Splats | [Code]CVPR 2026 FindingsGaussFiller: Unleashing VLM-Expert Guidance for 3D Scene Completion with 3D Gaussian Splatting | [Project Page]CVPR 2026 FindingsScene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats | [Project Page]CVPRW 2026InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior | [Project Page]CVPRW 20263D Gaussian Inverse Rendering with Approximated Global Illumination | [Project Page]3DV 2026VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space | [Project Page]3DV 2026Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation | [Code]3DV 2026Structurally Disentangled Feature Fields Distillation for 3D Understanding and Editing | [Project Page]3DV 2026HDEdit: Editing Videos and 3D Scenes with Video Diffusion Through Hierarchical Task Decomposition | [Project Page]WACV 2026Sketch-guided Cage-based 3D Gaussian Splatting Deformation | [Project Page]WACV 2026Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360° Scenes | [Project Page]WACV 20263DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting | [Project Page]BMVC 2026GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes | [Project Page]BMVC 2026LagrangeGS: Non-Conservative Lagrangian System on Dynamic 3D Gaussian SplattingICLR 2026Stylos: Multi-View 3D Stylization with Single-Forward Gaussian Splatting | [Project Page]ICLR 2026Tinker: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimization | [Project Page]ICLR 2026Variation-aware Flexible 3D Gaussian EditingICML 2026GaussTrace: Provenance Analysis of 3D Gaussian Splatting Models with Evidence-based LLM Reasoning | [Project Page]ICML 2026Affine-Equivariant Kernel Space Encoding for NeRF Editing | [Project Page]ICML 2026DiffStyle3D: Consistent 3D Gaussian Stylization via Attention Optimization | [Code]ICML 2026AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven EditingEurographics 2026LeafFit: Plant Assets Creation from 3D Gaussian Splatting | [Project Page]CG Forum 2026Lighting-Consistent Object Transfer Across Radiance Fields | [Project Page]PG 2026DReSG: Diffusion Residuals for Stylized Gaussian Splatting | [Project Page]AAAI 2026Fast Multi-view Consistent 3D Editing with Video Priors | [Project Page]AAAI 2026GT^2-GS: Geometry-aware Texture Transfer for Gaussian Splatting | [Project Page]AAAI 2026GS-Checker: Tampering Localization for 3D Gaussian Splatting | [Code]AAAI 2026FantasyStyle: Controllable Stylized Distillation for 3D Gaussian Splatting | [Code]AAAI 2026GPGS: Consistent 3D Object Removal via Geometry-Aware 3D Inpainting and Projected Image Refinement in 3D Gaussian Splatting | [Code]AAAI 2026UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based DeformationAAAI 2026Personalize Your Gaussian: Consistent 3D Scene Personalization from a Single ImageTPAMI 2026DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes | [Project Page]TPAMI 2026VIRGi: View-dependent Instant Recoloring of 3D Gaussians SplatsIJCV 2026FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting | [Project Page]IJCV 2026GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting | [Project Page]IJCV 2026PVD-AL: Progressive Volume Distillation with Active Learning for Efficient Conversion Between Different NeRF Architectures | [Project Page]IJCV 2026RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing | [Project Page]TVCG 2026Editing 3D Scenes via Text Prompts without Retraining | [Project Page]TVCG 2026Taking Language Embedded 3D Gaussian Splatting into the Wild | [Project Page]TVCG 2026GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting | [Project Page]TVCG 2026CoreEditor: Consistent 3D Editing via Correspondence-constrained Diffusion | [Code]TVCG 20263D Gaussian Splatting Texture Editing via Single Modified ImageACM MM 2026AnyStyle: Single-Pass Multimodal Stylization for 3D Gaussian Splatting | [Project Page]ACM MM 2026DreamStyle3D: Efficient 3D Stylized Asset Generation via Dual-Attention Disentanglement | [Project Page]ACM MM 2026Filling the Unseen: Scene Extrapolation via 3D Gaussian Splatting | [Project Page]TMLR 2026Gaga: Group Any Gaussians via 3D-aware Memory Bank | [Project Page]TMLR 2026Diffusion Models are Secretly Zero-Shot 3DGS Harmonizers | [Project Page]TIP 2026SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition | [Code]Neurocomputing 2026Loc-Edit: Localized color editing in neural radiance fields | [Code]IROS 2026CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene MaintenanceICIP 2026Robust Prior-Guided Segmentation for Editable 3D Gaussian SplattingPattern Recognition 20264DStyleGaussian: Zero-shot 4D Style Transfer with Gaussian SplattingICASSP 2026ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion PriorPACM CGIT 2026Intrinsic decomposition and editing of 3D Gaussian splatsICPR 2026SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian SplattingICME 2026Thinking Like Van Gogh: Structure-Aware Style Transfer via Flow-Guided 3D Gaussian Splatting | [Code]ICME 2026CoGeo-GS: Concept-Driven and Geometry-Aware Multi-Object Removal in 3D ScenesVISAPP 2026R3GW: Relightable 3D Gaussians for Outdoor Scenes in the WildACM TOMM 2026SVGS: Single-View to 3D Object Editing via Gaussian Splatting | [Project Page]IEEE VIS 2026Super-Gaussian: Interactive Scene Editing for 3D Gaussian Splatting and NLI-Based Volume Visualization in Virtual Reality | [Project Page]IEEE TCSVT 2026Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting | [Project Page]IEEE TCSVT 20264DGS-Craft: Consistent and Interactive 4D Gaussian Splatting EditingIEEE IVMSP 2026Boosting Zero-Shot 3D Style Transfer with 2D Pre-trained PriorsarXivPTIR-GS: Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields | [Project Page]arXivTRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions | [Project Page]arXivFloating Radiance Networks | [Project Page]arXivChat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models | [Project Page]arXivParticleSplat: Self-supervised Object-centric Latent Particle Splatting | [Project Page]arXivSplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos | [Project Page]arXivϕ-RIE: From Photorealistic Reconstruction to Interactive Environments | [Project Page]arXivVitronEdit: Universal Visual Editing across Images, Videos, and 3D Scenes | [Project Page]arXivVidEdit3D: Flexible 3D Gaussian Editing with Video Diffusion | [Project Page]arXivDesignAgent3D: Interactive 3D Scene Editing via Designer-like Multimodal Reasoning | [Code]arXivSemantic-Guided 3D Gaussian Splatting for Transient Object RemovalarXivLightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian SplattingarXivTRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video MaskingarXivColorGradedGaussians: Palette-Based Color Grading for 3D Gaussian Splatting via View-Space Sparse DecompositionarXivTransSplat: Unbalanced Semantic Transport for Language-Driven 3DGS EditingarXivView-Consistent 3D Scene Editing via Dual-Path Structural Correspondense and Semantic ContinuityarXivFluSplat: Sparse-View 3D Editing without Test-Time OptimizationarXivGuardMarkGS: Unified Ownership Tracing and Edit Deterrence for 3D Gaussian SplattingarXiv3DEditSafe: Defending 3D Editing Pipelines from Unsafe GenerationarXivPhysics-Aware 3D Gaussian Editing for Driving Scene GenerationarXivMaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian SplattingarXivRealityBridge: Bridging Editable 3D Gaussian Splatting Driving Simulations and Real-World VideosarXivCoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting GuidancearXivT3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-XarXivLook Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting EditingarXiv3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatcharXivFocusGS: Spatial Delta Layers for Local Repair and Deterministic Editing of Trained 3D Gaussian AssetsarXivOwner3D: Ownership-Guided Style Writing for Training-Free Localized 3D StylizationarXivObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh SplattingarXivLightBridge: Feed-Forward Generative Relighting for 3D Gaussian SplattingarXivGradRig: Differentiable Weights for Skinned Gaussian Splat DeformationarXivWhat Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and PreservationarXivWINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative PriorsarXivView Matters: Keyframe-Guided Text-Driven 3D Gaussian EditingarXiv3DTexMOR: 3D Gaussian Multi-Object Removal via Texture-Space InpaintingarXivRxGS: Relightable Gaussian Stylization via BRDF DecompositionarXivGraftRay: Physically Based Mesh Insertion into Gaussian Splatting Scenes via Path Tracing
- 2025
SIGGRAPH Asia 2025GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes | [Project Page]SIGGRAPH Asia 2025DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian Splatting | [Project Page]SIGGRAPH Asia 2025Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields | [Project Page]SIGGRAPH Asia 2025Rigidity-Aware 3D Gaussian Deformation from a Single Image | [Project Page]NeurIPS 2025Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles | [Project Page]NeurIPS 2025CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting | [Project Page]NeurIPS 2025InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model | [Project Page]NeurIPS 20253DOT: Texture Transfer for 3DGS Objects from a Single Reference Image | [Project Page]NeurIPS 2025Pro3D-Editor : A Progressive-Views Perspective for Consistent and Precise 3D Editing | [Project Page]NeurIPS 2025Diffusion Feature Field for Text-based 3D Editing with Gaussian SplattingNeurIPS 2025DEGauss: Defending Against Malicious 3D Editing for Gaussian SplattingICCV 2025DiGA3D: Coarse-to-Fine Diffusional Propagation of Geometry and Appearance for Versatile 3D Inpainting | [Project Page]ICCV 2025Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling | [Project Page]ICCV 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections | [Project Page]ICCV 2025GausSim: Foreseeing Reality by Gaussian Simulator for Elastic Objects | [Project Page]ICCV 2025MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting | [Project Page]ICCV 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections | [Project Page]ICCV 2025InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention PriorICCV 2025AG^2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and EditingICCV 2025GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material PriorsICCV 2025PhysSplat: Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting | [Project Page]ICCV 2025Gaussian Splatting with Discretized SDF for Relightable Assets | [Project Page]ICCV 2025Perspective-aware 3D Gaussian Inpainting with Multi-view Consistency | [Project Page]ICCV 2025Tune-Your-Style: Intensity-tunable 3D Style Transfer with Gaussian Splatting | [Project Page]ICCV 2025Stable Score Distillation | [Code]ICCV 2025A3GS: Arbitrary Artistic Style into Arbitrary 3D Gaussian SplattingICCV 2025SU-RGS: Relightable 3D Gaussian Splatting from Sparse Views under Unconstrained IlluminationsICCVW 2025C3Editor: Achieving Controllable Consistency in 2D Model for 3D EditingSIGGRAPH 2025ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences | [Project Page]SIGGRAPH 2025Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting | [Project Page]CVPR 2025Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh | [Project Page]CVPR 2025SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis | [Project Page]CVPR 2025Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects | [Project Page]CVPR 2025CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion | [Project Page]CVPR 2025Perturb-and-Revise: Flexible 3D Editing with Generative Trajectories | [Project Page]CVPR 2025PrEditor3D: Fast and Precise 3D Shape Editing | [Project Page]CVPR 2025EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting | [Project Page]CVPR 2025Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization | [Project Page]CVPR 2025IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement | [Project Page]CVPR 2025AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360° Unbounded Scene Inpainting | [Project Page]CVPR 2025Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting | [Project Page]CVPR 2025RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting | [Project Page]CVPR 2025SGSST: Scaling Gaussian Splatting StyleTransferCVPR 20253D Gaussian Inpainting with Depth-Guided Cross-View ConsistencyCVPR 2025DaCapo: Score Distillation as Stacked Bridge for Fast and High-quality 3D EditingCVPRW 2025SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting | [Code]CG Forum 2025Splatshop: Efficiently Editing Large Gaussian Splat Models | [Project Page]ICRA 2025RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning | [Code]RSS 2025Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulation | [Project Page]IROS 2025CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting | [Code]ICLR 20253DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting | [Project Page]ICLR 2025DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation | [Project Page]ICLR 20253DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing | [Code]ICLR 2025GaussianBlock: Building Part-Aware Compositional and Editable 3D Scene by Primitives and Gaussians | [Code]ICML 2025Rethinking Score Distilling Sampling for 3D Editing and Generation3DV 2025Learning Naturally Aggregated Appearance for Efficient 3D Editing | [Project Page]3DV 20254D-Editor: Interactive Object-level Editing in Dynamic Neural Radiance Fields via 4D Semantic Segmentation | [Project Page]3DV 2025Invisible Stitch: Generating Smooth 3D Scenes with Depth Inpainting | [Project Page]3DV 2025UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video | [Project Page]WACV 2025Towards a Training Free Approach for 3D Scene Editing | [Project Page]WACV 2025LumiGauss: High-Fidelity Outdoor Relighting with 2D Gaussian Splatting | [Project Page]WACV 2025Localized Gaussian Splatting Editing with Contextual AwarenessBMVC 2025Geometry-Aware Diffusion Models for Multiview Scene Inpainting | [Project Page]BMVC 2025M2StyleGS: Multi-Modality 3D Style Transfer with Gaussian SplattingAAAI 2025SyncNoise: Geometrically Consistent Noise Prediction for Text-based 3D Scene Editing | [Project Page]AAAI 2025SoundBrush: Sound as a Brush for Visual Scene Editing | [Project Page]AAAI 2025Segment Any 3D Gaussians | [Project Page]AAAI 2025Multi-StyleGS: Stylizing Gaussian Splatting with Multiple StylesTPAMI 2025StylizedGS: Controllable Stylization for 3D Gaussian SplattingTPAMI 2025DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred ShadingTVCG 2025GO-NeRF: Generating Virtual Objects in Neural Radiance Fields | [Project Page]TVCG 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting | [Code]TVCG 2025As-Rigid-As-Possible Deformation of Gaussian Radiance Fields | [Code]TVCG 2025MM-NeRF: Multimodal-Guided 3D Multi-Style Transfer of Neural Radiance FieldTVCG 2025GaussEdit: Adaptive 3D Scene Editing with Text and Image PromptsACM MM 2025FreeInsert: Disentangled Text-Guided Object Insertion in 3D Gaussian Scene without Spatial Priors | [Project Page]PG 2025Improved 3D Scene Stylization via Text-Guided Generative Image Editing with Region-Based Control | [Project Page]CGF 2025G-Style: Stylized Gaussian SplattingComputers & Graphics 2025Dyn-E: Local Appearance Editing of Dynamic Neural Radiance Fields | [Project Page]Computer & Graphics 2025Enhancing non-Rigid 3D Model Deformations Using Mesh-based Gaussian SplattingComputers & Graphics 2025High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic detailsCHI 2025Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs | [Project Page]ACM/EG Expressive Symposium 2025View-Dependent Deformation Fields for 2D Editing of 3D Models| [Project Page]IEEE VIS 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian SplattingIEEE VR 2025Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality | [Code]ICME 2025ABC-GS: Alignment-Based Controllable Style Transfer for 3D Gaussian Splatting | [Project Page]Visual Informatics 2025Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model | [Code]STAG 2025ReCoGS: Real-time ReColoring for Gaussian Splatting scenes | [Code]CVIU 2025Towards 4D Human Video Stylization | [Code]IJCNN 2025Neural Surface Priors for Editable Gaussian Splatting | [Code]ICMR 2025ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian StylizationIEEE TMM 2025TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting ManipulationIEEE TCSVT 2025Relighting Scenes with Object Insertions in Neural Radiance FieldsNeural Networks 2025RISE-Editing: Rotation-invariant neural point fields with interactive segmentation for fine-grained and efficient editing | [Code]arXivObjFiller-3D: Consistent Multi-view 3D Inpainting via Video Diffusion Models | [Project Page]arXivSSGaussian: Semantic-Aware and Structure-Preserving 3D Style Transfer | [Project Page]arXivGaussianMorphing: Mesh-Guided 3D Gaussians for Semantic-Aware Object Morphing | [Project Page]arXivGaussianBlender: Instant Stylization of 3D Gaussians with Disentangled Latent Spaces | [Project Page]arXivFeedforward 3D Editing via Text-Steerable Image-to-3D | [Project Page]arXivGS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality | [Project Page]arXivEditCast3D: Single-Frame-Guided 3D Editing with Video Propagation and View Selection | [Code]arXivZDySS - Zero-Shot Dynamic Scene Stylization using Gaussian SplattingarXivHOMER: Homography-Based Efficient Multi-view 3D Object RemovalarXivMastering Regional 3DGS: Locating, Initializing, and Editing with Diverse 2D PriorsarXivRePaintGS: Reference-Guided Gaussian Splatting for Realistic and View-Consistent 3D Scene InpaintingarXivDisCo3D: Distilling Multi-View Consistency for 3D Scene EditingarXivRealistic and Controllable 3D Gaussian-Guided Object Editing for Driving Video GenerationarXivCAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting DeformationarXivHPR3D: Hierarchical Proxy Representation for High-Fidelity 3D Reconstruction and Controllable Editing
- 2024
NeurIPS 2024WildGaussians: 3D Gaussian Splatting in the Wild | [Project Page]NeurIPS 2024MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing | [Project Page]NeurIPS 2024ReplaceAnything3D:Text-Guided 3D Scene Editing with Compositional Neural Radiance Fields | [Project Page]NeurIPS 2024ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing | [Project Page]NeurIPS 2024D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup | [Project Page]NeurIPS 2024Reference-based Controllable Scene Stylization with Gaussian Splatting | [Code]NeurIPS 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections | [Code]ECCV 2024Watch Your Steps: Local Image and Scene Editing by Text Instructions | [Project Page]ECCV 2024Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing | [Project Page]ECCV 2024Click-Gaussian: Interactive Segmentation to Any 3D Gaussians | [Project Page]ECCV 20243DEgo: 3D Editing on the Go! | [Project Page]ECCV 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing | [Project Page]ECCV 2024Taming Latent Diffusion Model for Neural Radiance Field Inpainting | [Project Page]ECCV 2024Freditor: High-Fidelity and Transferable NeRF Editing by Frequency Decomposition | [Project Page]ECCV 2024GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal | [Project Page]ECCV 2024Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering | [Project Page]ECCV 2024DATENeRF: Depth-Aware Text-based Editing of NeRFs | [Project Page]ECCV 2024Street Gaussians for Modeling Dynamic Urban Scenes | [Project Page]ECCV 2024Gaussian Grouping: Segment and Edit Anything in 3D Scenes | [Project Page]ECCV 2024View-Consistent 3D Editing with Gaussian Splatting | [Project Page]ECCV 2024Real-time 3D-aware Portrait Editing from a Single Image | [Project Page]ECCV 2024StyleCity: Large-Scale 3D Urban Scenes Stylization with Vision-and-Text Reference via Progressive Optimization | [Project Page]ECCV 2024LatentEditor: Text Driven Local Editing of 3D Scenes | [Project Page]ECCV 2024Free-Editor: Zero-shot Text-driven 3D Scene Editing | [Project Page]ECCV 2024DatasetNeRF: Efficient 3D-aware Data Factory with Generative Radiance Fields | [Project Page]ECCV 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing | [Project Page]ECCV 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians | [Project Page]ECCV 2024Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts | [Project Page]ECCV 2024GeometrySticker: Enabling Ownership Claim of Recolorized Neural Radiance Fields | [Project Page]ECCV 2024EgoLifter: Open-world 3D Segmentation for Egocentric Perception | [Project Page]ECCV 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing | [Project Page]ECCV 2024Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing | [Project Page]ECCV 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation | [Project Page]ECCV 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections | [Project Page]ECCV 2024Omni-Recon: Towards General-Purpose Neural Radiance Fields for Versatile 3D Applications | [Code]ECCV 2024SWAG: Splatting in the Wild images with Appearance-conditioned GaussiansECCV 2024Single-Mask Inpainting for Voxel-based Neural Radiance FieldsECCV 2024WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians | [Project Page]ECCVW 2024Towards Multi-View Consistent Style Transfer with One-Step Diffusion via Vision Conditioning | [Code]CVPR 2024 HighlightTutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations | [Project Page]CVPR 2024 HighlightPAPR in Motion: Seamless Point-level 3D Scene Interpolation | [Project Page]CVPR 2024 HighlightEditable Scene Simulation for Autonomous Driving via Collaborative LLM-Agents | [Project Page]CVPR 2024GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting | [Project Page]CVPR 2024GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions | [Project Page]CVPR 2024PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF | [Project Page]CVPR 2024PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics | [Project Page]CVPR 2024SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering | [Project Page]CVPR 2024Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes | [Project Page]CVPR 2024Posterior Distillation Sampling | [Project Page]CVPR 2024SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes | [Project Page]CVPR 2024NeRFiller: Completing Scenes via Generative 3D Inpainting | [Project Page]CVPR 2024DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes | [Project Page]CVPR 2024LAENeRF: Local Appearance Editing for Neural Radiance Fields | [Project Page]CVPR 2024NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs | [Project Page]CVPR 2024Control4D: Efficient 4D Portrait Editing with Text | [Project Page]CVPR 2024Dynamic LiDAR Re-simulation using Compositional Neural Fields | [Project Page]CVPR 2024SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds | [Project Page]CVPR 2024Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Training | [Project Page]CVPR 2024SIGNeRF: Scene Integrated Generation for Neural Radiance Fields | [Project Page]CVPR 2024Geometry Transfer for Stylizing Radiance Fields | [Project Page]CVPR 2024DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing | [Project Page]CVPR 2024BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene Generation | [Project Page]CVPR 2024CoGS: Controllable Gaussian Splatting | [Project Page]CVPR 2024InNeRF360: Text-Guided 3D-Consistent Object Inpainting on Unbounded Neural Radiance Fields | [Project Page]CVPR 2024Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields | [Project Page]CVPR 2024GenN2N: Generative NeRF2NeRF Translation | [Project Page]CVPR 2024Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video | [Project Page]CVPR 2024SANeRF-HQ: Segment Anything for NeRF in High Quality | [Project Page]CVPR 2024IReNe: Instant Recoloring in Neural Radiance Fields | [Project Page]CVPR 2024NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows | [Project Page]CVPR 2024Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion | [Project Page]CVPR 2024S-DyRF: Reference-Based Stylized Radiance Fields for Dynamic Scenes | [Project Page]CVPR 2024Text-Guided 3D Face Synthesis - From Generation to Editing | [Project Page]CVPR 2024Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates | [Code]CVPR 2024MVIP-NeRF: Multi-view 3D Inpainting on NeRF Scenes via Diffusion PriorCVPR 2024StrokeFaceNeRF: Stroke-based Facial Appearance Editing in Neural Radiance FieldCVPRW 2024ICE-G: Image Conditional Editing of 3D Gaussian Splats | [Project Page]SIGGRAPH 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality | [Project Page]SIGGRAPH 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts | [Project Page]SIGGRAPH 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer | [Project Page]SIGGRAPH 2024Bilateral Guided Radiance Field Processing | [Project Page]SIGGRAPH 2024SketchDream: Sketch-based Text-to-3D Generation and Editing | [Project Page]TVCG 2024UPST-NeRF: Universal Photorealistic Style Transfer of Neural Radiance Fields for 3D Scene | [Project Page]SIGGRAPH Asia 2024Style-NeRF2NeRF: 3D Style Transfer From Style-Aligned Multi-View Images | [Project Page]SIGGRAPH Asia 2024[Real-time Large-s