instant-ngp

NVlabs更新放缓

用多分辨率哈希编码把 NeRF、SDF 等神经图形基元的训练从几小时压到几秒,实时渲染三维场景。

Instant neural graphics primitives: lightning fast NeRF and more

v2.0发布于 2025-07-08 12:06 UTC17,593star +5 / 7 天2,065fork同步于 2026-11-10 23:26 UTC

怎么上手

由 README 提炼,执行前请确认
git clone --recursive https://github.com/nvlabs/instant-ngp
cd instant-ngp
cmake . -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build build --config RelWithDebInfo -j
硬件要求按 README 说明

需要 NVIDIA GPU,有 Tensor Core 时性能更好,官方结果均来自 RTX 3090;Windows 预编译包按 Blackwell、Ada/Ampere、Turing、Pascal 分档,Hopper、Volta、Maxwell 需自行编译;README 未说明 CPU 运行方案。

需要 CUDA
下载:源码 zip·GitHub Releases(安装包)本站不镜像安装包

项目说明

由 README 自动翻译提炼

用多分辨率哈希编码加速 NeRF、SDF 等神经图形基元的训练与渲染

用多分辨率哈希编码把 NeRF、SDF 等神经图形基元的训练从几小时压到几秒,实时渲染三维场景。

核心能力

  • 用多分辨率哈希输入编码训练 MLP,秒级完成 NeRF 训练
  • 支持 NeRF、SDF、神经图像、神经体素四类神经图形基元
  • 提供交互式 GUI,可实时探索场景并编辑相机路径
  • 支持 NeRF→Mesh 与 SDF→Mesh 转换及相机位姿与镜头优化
  • 提供 Python bindings,便于自动化受控实验

容易踩的坑

必须用 --recursive 克隆以拉取子模块,否则编译失败;Linux 需先装 build-essential、libglfw3-dev 等依赖并配置 CUDA 的 PATH 与 LD_LIBRARY_PATH;多 GPU 时自动检测架构可能失败,需手动设置 TCNN_CUDA_ARCHITECTURES;体素示例需额外下载 Disney cloud 的 nanovdb 文件。

内容由模型根据 README 生成,可能不完整或不准确,以官方文档为准。看原文 README

最近发版

2 个版本v2.0
  1. v2.0Version 2.0最新正式版2025-07-08 · 2025-07-08 12:06 UTC

    Instant NGP just got 5x faster at rendering and 1.5x faster at training!

    The speedup comes from a new just-in-time (JIT) compiler in tiny-cuda-nn, the neural network library that Instant NGP is based on; see tiny-cuda-nn's 2.0 release notes.

    Using this new JIT compiler, Instant NGP fuses the entire NeRF ray marcher, as well as several other core components, into single CUDA kernels. That is to say: the 5x speed-up comes from optimization through fusion rather than algorithmic changes. Therefore all existing snapshots, and configurations still work unmodified.

    How to use the new Instant NGP 2.0

    If you are on Windows, simply download the latest release.

    On Linux, pull the latest source code, make sure submodules are up-to-date, and compile.

    $ git pull
    $ git submodule sync --recursive
    $ git submodule update --init --recursive
    $ <compile per instructions in README.md>
    

    To confirm that you are running Instant NGP 2.0, make sure that the GUI's title bar says "instant-ngp v2.0dev" and that there is a "JIT fusion" checkbox. See the screenshot below. image

    Toggle the "JIT fusion" checkbox to compare the new faster implementation with the old one. On RTX 4000 cards (Ada generation) or newer, the rendering speed up should be over 5x.

    Other additions and changes since last release

    • Added more interpolation modes for camera paths, as well as live recording of keyframes
    • Added Python bindings for camera path editing
    • Added support for orthographic camera lenses
    • All camera lens types except for FTheta now support DLSS
    • All camera lens types can now be used in SDF, Image, and Volume modes (not just NeRF)
    • Fixed various miscellaneous bugs in the build system and Instant NGP itself
    • Glow has been removed
  2. continuousDevelopment releasepre-release2023-01-08 · 2023-01-08 11:19 UTC
    查看更新说明

    This is an automatically generated binary release from the latest state of the codebase.

    If you have Windows and if you do not need developer Python bindings, you can download one of the following binary archives and then jump directly to the usage instructions or to creating your own NeRF from a recording.

    If you use Linux, or want the developer Python bindings, or if your GPU is not listed below, use the step-by-step instructions to compile instant-ngp yourself.

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    README 原文

    未翻译

    Instant Neural Graphics Primitives

    Ever wanted to train a NeRF model of a fox in under 5 seconds? Or fly around a scene captured from photos of a factory robot? Of course you have!

    Here you will find an implementation of four neural graphics primitives, being neural radiance fields (NeRF), signed distance functions (SDFs), neural images, and neural volumes. In each case, we train and render a MLP with multiresolution hash input encoding using the tiny-cuda-nn framework.

    Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
    Thomas Müller, Alex Evans, Christoph Schied, Alexander Keller
    ACM Transactions on Graphics (SIGGRAPH), July 2022
    Project page / Paper / Video / Presentation / Real-Time Live / BibTeX

    For business inquiries, please submit the NVIDIA research licensing form.

    Installation

    If you have Windows, download one of the following releases corresponding to your graphics card and extract it. Then, start instant-ngp.exe.

    Keep reading for a guided tour of the application or, if you are interested in creating your own NeRF, watch the video tutorial or read the written instructions.

    If you use Linux, or want the developer Python bindings, or if your GPU is not listed above (e.g. Hopper, Volta, or Maxwell generations), you need to build instant-ngp yourself.

    Usage

    instant-ngp comes with an interactive GUI that includes many features:

    • comprehensive controls for interactively exploring neural graphics primitives,
    • VR mode for viewing neural graphics primitives through a virtual-reality headset,
    • saving and loading "snapshots" so you can share your graphics primitives on the internet,
    • a camera path editor to create videos,
    • NeRF->Mesh and SDF->Mesh conversion,
    • camera pose and lens optimization,
    • and many more.

    NeRF fox

    Simply start instant-ngp and drag the data/nerf/fox folder into the window. Or, alternatively, use the command line:

    instant-ngp$ ./instant-ngp data/nerf/fox
    

    You can use any NeRF-compatible dataset, e.g. from original NeRF, the SILVR dataset, or the DroneDeploy dataset. To create your own NeRF, watch the video tutorial or read the written instructions.

    SDF armadillo

    Drag data/sdf/armadillo.obj into the window or use the command:

    instant-ngp$ ./instant-ngp data/sdf/armadillo.obj
    

    Image of Einstein

    Drag data/image/albert.exr into the window or use the command:

    instant-ngp$ ./instant-ngp data/image/albert.exr
    

    To reproduce the gigapixel results, download, for example, the Tokyo image and convert it to .bin using the scripts/convert_image.py script. This custom format improves compatibility and loading speed when resolution is high. Now you can run:

    instant-ngp$ ./instant-ngp data/image/tokyo.bin
    

    Volume renderer

    Download the nanovdb volume for the Disney cloud, which is derived from here (CC BY-SA 3.0). Then drag wdas_cloud_quarter.nvdb into the window or use the command:

    instant-ngp$ ./instant-ngp wdas_cloud_quarter.nvdb
    

    Keyboard shortcuts and recommended controls

    Here are the main keyboard controls for the instant-ngp application.

    KeyMeaning
    WASDForward / pan left / backward / pan right.
    Spacebar / CMove up / down.
    = or + / - or _Increase / decrease camera velocity (first person mode) or zoom in / out (third person mode).
    E / Shift+EIncrease / decrease exposure.
    TabToggle menu visibility.
    TToggle training. After around two minutes training tends to settle down, so can be toggled off.
    { }Go to the first/last training image camera view.
    [ ]Go to the previous/next training image camera view.
    RReload network from file.
    Shift+RReset camera.
    OToggle visualization or accumulated error map.
    GToggle visualization of the ground truth.
    MToggle multi-view visualization of layers of the neural model. See the paper's video for a little more explanation.
    , / .Shows the previous / next visualized layer; hit M to escape.
    1-8Switches among various render modes, with 2 being the standard one. You can see the list of render mode names in the control interface.

    There are many controls in the instant-ngp GUI. First, note that this GUI can be moved and resized, as can the "Camera path" GUI (which first must be expanded to be used).

    Recommended user controls in instant-ngp are:

    • Snapshot: use "Save" to save the trained NeRF, "Load" to reload.
    • Rendering -> DLSS: toggling this on and setting "DLSS sharpening" to 1.0 can often improve rendering quality.
    • Rendering -> Crop size: trim back the surrounding environment to focus on the model. "Crop aabb" lets you move the center of the volume of interest and fine tune. See more about this feature in our NeRF training & dataset tips.

    The "Camera path" GUI lets you create a camera path for rendering a video. The button "Add from cam" inserts keyframes from the current perspective. Then, you can render a video .mp4 of your camera path or export the keyframes to a .json file. There is a bit more information about the GUI in this post and in this video guide to creating your own video.

    VR controls

    To view the neural graphics primitive in VR, first start your VR runtime. This will most likely be either

    • OculusVR if you have an Oculus Rift or Meta Quest (with link cable) headset, and
    • SteamVR if you have another headset.
    • Any OpenXR-compatible runtime will work.

    Then, press the Connect to VR/AR headset button in the instant-ngp GUI and put on your headset. Before entering VR, we strongly recommend that you first finish training (press "Stop training") or load a pre-trained snapshot for maximum performance.

    In VR, you have the following controls.

    ControlMeaning
    Left stick / trackpadMove
    Right stick / trackpadTurn camera
    Press stick / trackpadErase NeRF around the hand
    Grab (one-handed)Drag neural graphics primitive
    Grab (two-handed)Rotate and zoom (like pinch-to-zoom on a smartphone)

    Building instant-ngp (Windows & Linux)

    Requirements

    • An NVIDIA GPU; tensor cores increase performance when available. All shown results come from an RTX 3090.
    • A C++14 capable compiler. The following choices are recommended and have been tested:
      • Windows: Visual Studio 2019 or 2022
      • Linux: GCC/G++ 8 or higher
    • A recent version of CUDA. The following choices are recommended and have been tested:
      • Windows: CUDA 11.5 or higher
      • Linux: CUDA 10.2 or higher
    • CMake v3.21 or higher.
    • (optional) Python 3.8 or higher for interactive bindings. Also, run pip install -r requirements.txt.
    • (optional) OptiX 7.6 or higher for faster mesh SDF training.
    • (optional) Vulkan SDK for DLSS support.

    If you are using Debian based Linux distribution, install the following packages

    sudo apt-get install build-essential git python3-dev python3-pip libopenexr-dev libxi-dev \
                         libglfw3-dev libglew-dev libomp-dev libxinerama-dev libxcursor-dev
    

    Alternatively, if you are using Arch or Arch derivatives, install the following packages

    sudo pacman -S cuda base-devel cmake openexr libxi glfw openmp libxinerama libxcursor
    

    We also recommend installing CUDA and OptiX in /usr/local/ and adding the CUDA installation to your PATH.

    For example, if you have CUDA 11.4, add the following to your ~/.bashrc

    export PATH="/usr/local/cuda-11.4/bin:$PATH"
    export LD_LIBRARY_PATH="/usr/local/cuda-11.4/lib64:$LD_LIBRARY_PATH"
    

    Compilation

    Begin by cloning this repository and all its submodules using the following command:

    $ git clone --recursive https://github.com/nvlabs/instant-ngp
    $ cd instant-ngp
    

    Then, use CMake to build the project: (on Windows, this must be in a developer command prompt)

    instant-ngp$ cmake . -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo
    instant-ngp$ cmake --build build --config RelWithDebInfo -j
    

    If compilation fails inexplicably or takes longer than an hour, you might be running out of memory. Try running the above command without -j in that case. If this does not help, please consult this list of possible fixes before opening an issue.

    If the build succeeds, you can now run the code via the ./instant-ngp executable or the scripts/run.py script described below.

    If automatic GPU architecture detection fails, (as can happen if you have multiple GPUs installed), set the TCNN_CUDA_ARCHITECTURES environment variable for the GPU you would like to use. The following table lists the values for common GPUs. If your GPU is not listed, consult this exhaustive list.

    H10040X030X0A10020X0TITAN V / V10010X0 / TITAN Xp9X0K80
    908986807570615237

    Python bindings

    After you have built instant-ngp, you can use its Python bindings to conduct controlled experiments in an automated fashion. All features from the interactive GUI (and more!) have Python bindings that can be easily instrumented. For an example of how the ./instant-ngp application can be implemented and extended from within Python, see ./scripts/run.py, which supports a superset of the command line arguments that ./instant-ngp does.

    If you would rather build new models from the hash encoding and fast neural networks, consider tiny-cuda-nn's PyTorch extension.

    Happy hacking!

    Additional resources

    Frequently asked questions (FAQ)

    Q: The NeRF reconstruction of my custom dataset looks bad; what can I do?

    A: There could be multiple issues:

    • COLMAP might have been unable to reconstruct camera poses.
    • There might have been movement or blur during capture. Don't treat capture as an artistic task; treat it as photogrammetry. You want *as little blur as possible* in your dataset (motion, defocus, or otherwise) and all objects must be *static* during the entire capture. Bonus points if you are using a wide-angle lens (iPhone wide angle works well), because it covers more space than narrow lenses.
    • The dataset parameters (in particular aabb_scale) might have been tuned suboptimally. We recommend starting with aabb_scale=128 and then increasing or decreasing it by factors of two until you get optimal quality.
    • Carefully read our NeRF training & dataset tips.

    Q: How can I save the trained model and load it again later?

    A: Two options:

    1. Use the GUI's "Snapshot" section.
    2. Use the Python bindings load_snapshot / save_snapshot (see scripts/run.py for example usage).

    Q: Can this codebase use multiple GPUs at the same time?

    A: Only for VR rendering, in which case one GPU is used per eye. Otherwise, no. To select a specific GPU to run on, use the CUDA_VISIBLE_DEVICES environment variable. To optimize the compilation for that specific GPU use the TCNN_CUDA_ARCHITECTURES environment variable.

    Q: How can I run instant-ngp in headless mode?

    A: Use ./instant-ngp --no-gui or python scripts/run.py. You can also compile without GUI via cmake -DNGP_BUILD_WITH_GUI=off ...

    Q: Does this codebase run on Google Colab?

    A: Yes. See this example inspired on the notebook created by user @myagues. Caveat: this codebase requires large amounts of GPU RAM and might not fit on your assigned GPU. It will also run slower on older GPUs.

    Q: Is there a Docker container?

    A: Yes. We bundle a Visual Studio Code development container, the .devcontainer/Dockerfile of which you can also use stand-alone.

    If you want to run the container without using VSCode:

    docker-compose -f .devcontainer/docker-compose.yml build instant-ngp
    xhost local:root
    docker-compose -f .devcontainer/docker-compose.yml run instant-ngp /bin/bash
    

    Then run the build commands above as normal.

    Q: How can I edit and train the underlying hash encoding or neural network on a new task?

    A: Use tiny-cuda-nn's PyTorch extension.

    Q: What is the coordinate system convention?

    A: See this helpful diagram by user @jc211.

    Q: Why are background colors randomized during NeRF training?

    A: Transparency in the training data indicates a desire for transparency in the learned model. Using a solid background color, the model can minimize its loss by simply predicting that background color, rather than transparency (zero density). By randomizing the background colors, the model is forced to learn zero density to let the randomized colors "shine through".

    Q: How to mask away NeRF training pixels (e.g. for dynamic object removal)?

    A: For any training image xyz.* with dynamic objects, you can provide a dynamic_mask_xyz.png in the same folder. This file must be in PNG format, where non-zero pixel values indicate masked-away regions.

    Troubleshooting compile errors

    Before investigating further, make sure all submodules are up-to-date and try compiling again.

    instant-ngp$ git submodule sync --recursive
    instant-ngp$ git submodule update --init --recursive
    

    If instant-ngp still fails to compile, update CUDA as well as your compiler to the latest versions you can install on your system. It is crucial that you update both, as newer CUDA versions are not always compatible with earlier compilers and vice versa. If your problem persists, consult the following table of known issues.

    *After each step, delete the build folder and let CMake regenerate it before trying again.*

    ProblemResolution
    CMake error: No CUDA toolset found / CUDA_ARCHITECTURES is empty for target "cmTC_0c70f"Windows: the Visual Studio CUDA integration was not installed correctly. Follow these instructions to fix the problem without re-installing CUDA. (#18)
    Linux: Environment variables for your CUDA installation are probably incorrectly set. You may work around the issue using cmake . -B build -DCMAKE_CUDA_COMPILER=/usr/local/cuda-<your cuda version>/bin/nvcc (#28)
    CMake error: No known features for CXX compiler "MSVC"Reinstall Visual Studio & make sure you run CMake from a developer shell. Make sure you delete the build folder before building again. (#21)
    Compile error: A single input file is required for a non-link phase when an outputfile is specifiedEnsure there no spaces in the path to instant-ngp. Some build systems seem to have trouble with those. (#39 #198)
    Compile error: undefined references to "cudaGraphExecUpdate" / identifier "cublasSetWorkspace" is undefinedUpdate your CUDA installation (which is likely 11.0) to 11.3 or higher. (#34 #41 #42)
    Compile error: too few arguments in function callUpdate submodules with the above two git commands. (#37 #52)
    Python error: No module named 'pyngp'It is likely that CMake did not detect your Python installation and therefore did not build pyngp. Check CMake logs to verify this. If pyngp was built in a different folder than build, Python will be unable to detect it and you have to supply the full path to the import statement. (#43)

    If you cannot find your problem in the table, try searching the discussions board and the issues area for help. If you are still stuck, please open an issue and ask for help.

    Thanks

    Many thanks to Jonathan Tremblay and Andrew Tao for testing early versions of this codebase and to Arman Toorians and Saurabh Jain for the factory robot dataset. We also thank Andrew Webb for noticing that one of the prime numbers in the spatial hash was not actually prime; this has been fixed since.

    This project makes use of a number of awesome open source libraries, including:

    • tiny-cuda-nn for fast CUDA networks and input encodings
    • tinyexr for EXR format support
    • tinyobjloader for OBJ format support
    • stb_image for PNG and JPEG support
    • Dear ImGui an excellent immediate mode GUI library
    • Eigen a C++ template library for linear algebra
    • pybind11 for seamless C++ / Python interop
    • and others! See the dependencies folder.

    Many thanks to the authors of these brilliant projects!

    License and Citation

    @article{mueller2022instant,
        author = {Thomas M\"uller and Alex Evans and Christoph Schied and Alexander Keller},
        title = {Instant Neural Graphics Primitives with a Multiresolution Hash Encoding},
        journal = {ACM Trans. Graph.},
        issue_date = {July 2022},
        volume = {41},
        number = {4},
        month = jul,
        year = {2022},
        pages = {102:1--102:15},
        articleno = {102},
        numpages = {15},
        url = {https://doi.org/10.1145/3528223.3530127},
        doi = {10.1145/3528223.3530127},
        publisher = {ACM},
        address = {New York, NY, USA},
    }
    

    Copyright © 2022, NVIDIA Corporation. All rights reserved.

    This work is made available under the Nvidia Source Code License-NC. Click here to view a copy of this license.